Post by Remnant on Nov 10, 2021 18:45:08 GMT -6
The Banished
Hello! Remmy here.
With Halo Infinite on the Horizon and a foundation of lore for the Banished already established since Halo Wars 2, what is our take on the Banished presence? Are Banished characters allowed or are we holding off until Infinite's launch?
I'm thinking about creating a Banished character but I would like clarification before putting too much effort into it. Mainly, will we treat Banished from the Human-Covenant War as just another front that the Covenant are fighting, albeit in secret? Similar to the Locust fighting the Lambent on a second front in the Gears of War series, with the COG protagonists being completely oblivious for most of the war.
As for Post-War, I'm sure the Banished will become more pronounced in the galaxy at large. How do we incorporate that into our roleplay?
Tagging staff for simplicity's sake.
Llau BetaWülf Faclan Mr. Prezident
and the relevant Guru, of course
Huka
Going Forward
Part II of the thread. How will we go about incorporating main missions again? I had one specific idea. Rather than have one linear timeline of main missions (ex. Mission 5 - Mission 9), we should have main missions take place in self-contained story arcs that can take place anywhere on the timeline rather than chronologically linear. For example, the staff orchestrate a three mission story arc who's contents and details change based on player interaction but the overall plot remains (for the most part) the same. The story arc could take place in 2539, with the plot revolving around the Covenant's discovery of an ONI black site. After that story arc is completed, the next one could take place in say, 2531, or 2548. The story arcs are designed to be self-contained stories that aren't directly related to one another, however characters could easily be present in some or all of the missions and have them incorporated into their backstories.
Such story arcs could also be designed for post-war, or even pre-war if everyone was really interested. The idea behind this is to prevent frequent timeline resets as well as linear stagnation, i.e. staying in one area of the timeline for far too long. Plus, this will allow for a lot more flexibility with what we do and don't consider the current 'canon'. Right now, if I remember correctly, we're nearing the Great Schism, which we have been for the past few years now. I personally haven't seen any part of the war pre-2548 as far as main missions go, IIRC.
Right now it seems like all missions are player-made. Technically speaking, all player-created missions are self-contained stories on a much smaller scale than the main mission story arc that I describe. Whereas our missions are one-and-done, a story arc would be a series of two, three or maybe even more missions (depending on length) that follow a consistent and coherent plotline that's still player interacted. Now, you may ask, if all missions are currently player-made, why bother with a main mission? Because for the newcomers that come to the site, the main mission is a rather easy way to hop into the roleplay without needing existing connections with other players. The main mission is staff sponsored and staff created, meaning anyone can join, no one is excluded. By establishing this comfort zone, no one has to feel pressured into thinking "I need to already have friends on this site in order to be part of a roleplay/mission."
I hope Part II of this thread is as coherent as possible. If there are any questions, confusions, or things I need to clear up, please let me know.
Hello! Remmy here.
With Halo Infinite on the Horizon and a foundation of lore for the Banished already established since Halo Wars 2, what is our take on the Banished presence? Are Banished characters allowed or are we holding off until Infinite's launch?
I'm thinking about creating a Banished character but I would like clarification before putting too much effort into it. Mainly, will we treat Banished from the Human-Covenant War as just another front that the Covenant are fighting, albeit in secret? Similar to the Locust fighting the Lambent on a second front in the Gears of War series, with the COG protagonists being completely oblivious for most of the war.
As for Post-War, I'm sure the Banished will become more pronounced in the galaxy at large. How do we incorporate that into our roleplay?
Tagging staff for simplicity's sake.
Llau BetaWülf Faclan Mr. Prezident
and the relevant Guru, of course
Huka
Going Forward
Part II of the thread. How will we go about incorporating main missions again? I had one specific idea. Rather than have one linear timeline of main missions (ex. Mission 5 - Mission 9), we should have main missions take place in self-contained story arcs that can take place anywhere on the timeline rather than chronologically linear. For example, the staff orchestrate a three mission story arc who's contents and details change based on player interaction but the overall plot remains (for the most part) the same. The story arc could take place in 2539, with the plot revolving around the Covenant's discovery of an ONI black site. After that story arc is completed, the next one could take place in say, 2531, or 2548. The story arcs are designed to be self-contained stories that aren't directly related to one another, however characters could easily be present in some or all of the missions and have them incorporated into their backstories.
Such story arcs could also be designed for post-war, or even pre-war if everyone was really interested. The idea behind this is to prevent frequent timeline resets as well as linear stagnation, i.e. staying in one area of the timeline for far too long. Plus, this will allow for a lot more flexibility with what we do and don't consider the current 'canon'. Right now, if I remember correctly, we're nearing the Great Schism, which we have been for the past few years now. I personally haven't seen any part of the war pre-2548 as far as main missions go, IIRC.
Right now it seems like all missions are player-made. Technically speaking, all player-created missions are self-contained stories on a much smaller scale than the main mission story arc that I describe. Whereas our missions are one-and-done, a story arc would be a series of two, three or maybe even more missions (depending on length) that follow a consistent and coherent plotline that's still player interacted. Now, you may ask, if all missions are currently player-made, why bother with a main mission? Because for the newcomers that come to the site, the main mission is a rather easy way to hop into the roleplay without needing existing connections with other players. The main mission is staff sponsored and staff created, meaning anyone can join, no one is excluded. By establishing this comfort zone, no one has to feel pressured into thinking "I need to already have friends on this site in order to be part of a roleplay/mission."
I hope Part II of this thread is as coherent as possible. If there are any questions, confusions, or things I need to clear up, please let me know.