tento125
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Post by tento125 on Sept 15, 2016 22:23:56 GMT -6
(Had some spare time so I decided to type this up. Don't expect me to do anything else though.....) SAWASDEE KRUB TOOK KON!!!!!!!! A few weeks ago (at least I think) I created a post-war character which is a part of an independent planetary government called as the Saensuk Defense Force. And this had me thinking, why not make it a playable faction? Basically what I had in mind, is to have this faction to be available for people to create characters to join. I'm still trying to figure out the exact details but this is what I have so far: Faction Name: Saensuk Defense Force Faction Capital: Saensuk (it's the name of the planet) Government Type: Military Totalitarian (it's not that bad) Government Leader: Gen. ________(name still to be determined) Official Languages: Thai and English Planet name: Saensuk Population: Around 5 million ethnic Thais Main industries: Weapons manufacture and agriculture Relationships with other factions: UNSC: "Friendly" Covenant: Passively aggressive Pirates: Actively Hostile Brief history: The planet of Saensuk is one of the many human colonial worlds that make up the Unified Earth Government and is considered as a "outer colony". Was first colonized in 2453 by colonists mainly of Thai ethnicity, which by 2553, planetary population had grown to around 5 million. During the first decade of the insurrection (2491-2501) Saensuk was relatively peaceful, despite the growing temptation to become independent. Peaceful negotiations took place between the UEG and the SPI (Saensuk Party for Independence). Despite some advances in negotiations, radical factions within the SPI had concluded that Saensuk needed independence, immediately. Several bombings took place, killing dozens of innocent civilians. The Colonial Military Authority tried to take control of the situation but with little success. With more and more civilians dying, a new faction formed, calling themselves the vigilantes and went on a campaign to try and eradicate the planet of terrorists. The leader of this new faction was General Prasuk Somsawak. He was a strong supporter of Saensuk Independence but he wanted to do so peacefully. He had little supporters but he was an adapt tactician and before long, the radical terrorists were eliminated and a treaty was signed with the UEG. The contents of the treaty stated that: Saensuk will remain a part of the UEG but will have total control of internal affairs and free to carry out any planetary policy within the planet. It also stated that young men and women from the planet can still enlist within the UNSC so long as the treaty remains. Following this treaty, a "naval academy" was established on the planet, teaching enlistees the basics of naval mechanics and aviation. Producing crewmen and pilots for the UNSC navy. When the Covenant war emerged, Saensuk was relatively unaffected. In 2548, due to increasing costs, the UNSC pulled out from the planet, leaving the planet to fend for itself. Fortunately, the Covenant never discovered Saensuk, thus was still left intact. Contact was remade with the government, now calling itself the Saensuk Defense Force, in 2553 by a small UNSC naval task force commanded by Commander "Nam" Chanachon Boonphakdee, himself a graduate of the Naval academy on Saensuk. By 2554, the SDF is trying to expand its defenses, making diplomatic contacts with former Covenant factions and alliances. Plans for a navy were being drawn up. The future still lies ahead......... Ok so that's the main info thingy. Now, for people who want to join, obviously they need to make a character, but not too complex. Since most of the population is Thai, characters must have Thai cultural stuff in it (especially the name....). One thing that might deter people from joining is the dialogue required when interacting with other characters (its thai lol. See this for an example:http://yappashalorpg.proboards.com/thread/12179/bars-faraway-invite ). HOWEVER, this will not be required and I will designated a code of some sorts to show that the words within the code are thai (or something like that). So yeah, I hope this makes sense and I'll be waiting for your comments Now will you excuse me, I have studying to do. *Poofs away*
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Faclan
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Post by Faclan on Sept 16, 2016 0:04:55 GMT -6
Good to see the amicable Saensuk Hoomans possibly growing If you wanted to make the language thing simple you could do what I do for Alien/English language. Just make one of them italics to show people that 'hey you cant understand this'. Nice simple fix but I like what you have so far Tento :>
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tento125
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Post by tento125 on Sept 19, 2016 21:45:29 GMT -6
*Poofs back in*
GOD DAMN IT I FORGOT ABOUT OUR ALIEN FRIENDS!!!!!!!!
For those of you who want their alien characters to join this fascinating faction, you can! Here's a continuation from the info thingy:
As the Saensuk Navy expands, the government is in dire need of experts/specialists to help them crew vessels of alien origins, or at least be able to teach human crews to do so. By 2554, multiple recruiting teams were dispatched to far corners of known space to bring in alien specialists to the planet's cause.
Basically, teams were dispatched to recruit alien specialists to help the government in expanding the navy. This is where you're alien characters come in, as specialist mechanics and pilots, on 5 year contracts.
Yeah that's about it, I'll try to update things as I go but my parents..........
*Poofs away*
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tento125
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Post by tento125 on Oct 5, 2016 4:11:10 GMT -6
*Poofs back in* After much discussion with Faclan (big thanks to him btw) I have finally came up with a workable government structure. Here is it: The SDF is governed by a council made up of elite military personal, known as the high council (mainly because I can't come up with a better name than this ). The high council makes decisions and policies that affects the entire planet. For ease of governance, the entire planet is divided into several provinces, each having its own governor appointed by the high council. The provincial governments are made up of a council whose members are elected by the local populace, with the high council appointee (the government) acting as the head. As far as governing is concerned, the provincial governments is free to do what it pleased, so long as the actions are restricted to the province they govern over and do not interrupt any policy put down by the high council. If a province wanted to change something that contradicts a policy put down by the high council, the provincial government needs to put up a referendum with a 55% majority of the provincial populace in favor of said change. The proposed change will then be submitted for review by the high council. If the high council approves, then the provincial government is free to carry out the change. If not, then back to square one. This is arguably, the most hair hardest part in creating this faction. Any critiques, comments are welcome. In the meantime, STUDY TIME!!!! *Poofs away*
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MrKill
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Post by MrKill on Oct 5, 2016 11:18:50 GMT -6
Good to see the amicable Saensuk Hoomans possibly growing If you wanted to make the language thing simple you could do what I do for Alien/English language. Just make one of them italics to show people that 'hey you cant understand this'. Nice simple fix but I like what you have so far Tento :> Only problem with this... is it is not universal across the website. This type of typing is exclusive to a very few people. Normally, italics indicate thought or something someone else said, at least for me and a few others. I would have never of known that anything you put in italics are sentences others can't understand. That is why there is an in-character colour code: yappashalorpg.proboards.com/thread/11478/character-color-codingAnyway, as for the proposal, I wanted to join in here and say that worlds after the Human - Covenant war did separate. The UNSC handed the governing of worlds back to the UEG and some planets decided to leave it entirely after that point. I'd like to know what 'Navy' you're thinking of, as you say it is drafting it up, because I don't know if anything more advanced than a fleet of smaller warships would be realistic for a moderate colony of 5 million. Certainly not Frigates, Destroyers or other warships the UNSC controls because I don't think you'd have the GDP to build them.
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Faclan
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Post by Faclan on Oct 5, 2016 16:17:29 GMT -6
Well the character color coding thing isn't used by everyone either. I know I don't use it and several others are the same way where the colors I use in posts are used to show who is talking over a post and then kept that way for the rest of the posts so I sometimes don't need to constantly repeat 'he said' 'they said' kinda thing.
Thats why you just need to, the first time you use the colors or italics or whatever you are using to differentiate the part of the post you are writing - regardless of the system you are using - is to explain it. So everyone gets on the same page.
And from what I've talked about with Tento and what he has here I believe the Navy will be a collection of Covenant and Human craft that they bought on the less than legal market or found. Then they bring in the people with the skills needed to fix them up and operate/teach others to operate - and defend themselves with those. I would imagine the ships would be super diverse in their size and combat capabilities since they are just grabbing what they can. I would say they could probably have one bigger class ship to act as the flagship since there were probably a few of them floating around that was hijacked or stolen.
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tento125
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Post by tento125 on Oct 5, 2016 20:05:07 GMT -6
I'd like to know what 'Navy' you're thinking of, as you say it is drafting it up, because I don't know if anything more advanced than a fleet of smaller warships would be realistic for a moderate colony of 5 million. Certainly not Frigates, Destroyers or other warships the UNSC controls because I don't think you'd have the GDP to build them. Thanks for your opinion on this matter Kill. I haven't worked out the exact specifics on my "Navy" yet (still in the works) but what faclan had said is basically what I had in mind as well. Most of the navy will be comprised of small ships, mostly corvettes and fighters (think of Gao in Last Light for a comparison). However, there are a few "capital" ships as well, most notably a UNSC Halberd class destroyer which was found floating derelict over a glassed over planet, along with a few self-designed ships (no not the "hollowed out asteroid with multiple energy projectors" thing. That's too absurd) including one "frigate" which is centered around a MAC cannon (the one designed for mining purposes) and the ship being built around it (it won't have the armor to withstand a lot of punishment. It'll be just a MAC cannon slapped to an engine) Hope that makes some sense. Again, comments like these are extremely welcome. It helps to point out things that doesn't make any sense. I want to flesh out this faction as best as possible so keep the comments coming. P.S. As for the code thingy, it'll be just for the parts where the characters communicate in thai. For example: instead of saying "Nung-song nung-song, sam si tong karn kamlang serm sap laew blein" (one-two one-two, three-four needs reinforcements over) one can simply type in " One-two one-two, three-four needs reinforcements over" or something like that to indicate "if you're not a Thai character, you cannot understand it (because it's in thai)"
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MrKill
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Post by MrKill on Oct 5, 2016 21:37:08 GMT -6
Fair enough.
A destroyer or something that was repaired would be okay, but I just don't see an independent Navy fielding things like Marathon cruisers, various carriers or orbital defence platforms for example. Even if you're buying from the black market you have to consider the UNSC cleans up the battlefields when they return to a system. They would return to systems to clean them up after the war to salvage the damages vessels, so you wouldn't have a lot of 'black market Marathon Cruisers' hanging out in space.
As for the coding... I think this should be a different topic. Don't want to clutter up your thread.
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tento125
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Post by tento125 on Oct 11, 2016 1:04:02 GMT -6
*Poofs back in* Ok, so after a lot of researching, contemplating, and calculating, I have finally figured out a workable military structure for the SDF. (***NOTE****: This is subject to change as time goes on, this is a draft anyways ) Saensuk Armed Forces Organisation Total active military personal: 7300 men Army: 4500 (3 divisions) Infantry Division (1500 men): - 2 Infantry Battalions (550 men each): - 3 Rifle Companies (150 men each) - 1 Support Company (100 men) - 1 Armored Battalion (300 men) - 1 Mechanized Infantry Company (150 men) - 1 Motorized Infantry Company (150 men) - 1 Tank Company (yes, we Thais actually put tanks into companies)(25 tanks + 4 SPGs + crews = 100 men) Air Combat Wings (attached to the divisions above) (150 men): - 1 Fighter Squadron - 12 Fighter Pilots - 28 ground crew - 1 Transport Squadron - 6 Drop ship pilots - 34 ground crew - 1 Close Air support Squadron - 15 pilots - 25 ground crew - 1 Reserve Squadron - 30 qualified pilots Air Force: 700 pilots and ground crew *SPECS TO COME*!!!!!! Wet Navy: 200 - 1 "Hercules" Class Transport - 200 crew - 3500 ton cargo capacity - 1300 troop capacity - 20 "Duck" shore landing craft (12 men capacity) - 30 "Whale" shore landing craft (30 men or 1 tank/SPG capacity) - 15 "Buck" Shallow transports ( 5 APC/trucks or 2 tank/SPG capacity) Space Navy: 1500 men *SPECS TO COME*!!!! Special forces: 400 "commandos" Ok those are the specs for the organization thus far. There's still a lot to be covered but that's the gist of it. Also please note the absence of "Marines". This is because in the Thai military, the Marines are a sub unit of the Navy, meaning, they report to the Navy, instead of their own independent branch. I would also like to point out that there's a presence of a "Wet Navy". This is so because the oceans of Saensuk (yes there're oceans, forgot to mention that) are ripe with bandits, operating on small islands. Some are Insurrectionists cells, thus the presence of landing crafts, and the need for a wet navy to patrol the high seas ( insert pirates of the Caribbean theme song), because the army cant patrol an entire god damn planet on its own. Again, comments are welcome. Feel free to criticize what I have so far, and I will address them promptly....well, as promptly as humanly possible.... cuz I still have tests so...... *Poofs away*
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Faclan
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Post by Faclan on Oct 11, 2016 7:42:30 GMT -6
The Kigs could totally 'help' with that ocean Piracy too.
>.>
<.<
*adjusts pirate accouterments*
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tento125
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Post by tento125 on Oct 12, 2016 9:30:44 GMT -6
The Kigs could totally 'help' with that ocean Piracy too. >.> <.< *adjusts pirate accouterments* Thx, but no thx. We SDF have everything undercont----- oh wait, I'm probably reading it wrong
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MrKill
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Post by MrKill on Feb 7, 2017 6:28:50 GMT -6
Total Military Personnel: 34, 500 Total Active Personnel: 27, 000 Total Reserve Personnel: 7, 500 Army: 12, 500 total strength Active Service: 10, 000 Reserve Service: 2, 500
Air Force: 7, 500 Active Service: 6, 000 Reserve Service: 2, 500
Wet Navy: 8, 000 Active: 6, 000 Reserve: 2, 000
Space Navy: 6, 000 Active: 5, 000 Reserve: 1, 000
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tento125
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Post by tento125 on Feb 18, 2017 9:42:01 GMT -6
*Poofs back in* Sawasdee took kon! Mee update yer mark wan nee First off, many thanks to MrKill who was kind enough to help out with the military make up. I still have to skew the numbers around a bit to fit with what I had in mind but thanks nontheless! Secondly, here are the character tiers that I have worked out. Again, just a rough draft and is subject to change as time goes on. (NOTE: will be using NATO codes as that is how we Thais use for pay grades. Also the naval ranks are only applicable to the space navy as the wet navy will not see a lot of action and thus, shall be kept unplayable. That is unless any of our friendly staff says otherwise) Tier 1
Army: (OR-1) Private - (OR-3) Lance Corporal Navy: All enlisted ranks
Tier 2
Army: (OR-4) Corporal - (OR-6) Staff Sergeant Navy: (OF-1) Ensign - (OF-2) (full) Lieutenant
NOTE: Ensigns and Lieutenant Junior grades have the same pay (even though Lt.Jr.g. is a higher rank). Don't ask why.
Tier 3
Army: 2nd Lieutenant - 1st Lieutenant (Both are OF-1s) Navy: (OF-3) Lieutenant Commander - (OF-4) (full) Commander
Tier 4
Army: (OF-2) Captain - (OF-3)Major Navy: (OF-5) Captain
Tier 5
Army: Lieutenant Colonel + Navy: Rear Admiral + The first thing you'll notice is that I used a different tier method than what we have here on yappa's. I've tiered up the characters based on the roles that each character will play on the battlefield (or in case of the navy, battlespace). As for marines........ I've kept them WIP for now. On to the main event: the specs for a carrier conversion for Cabel 's Aquarius class fleet tender (original proposal here: yappashalorpg.proboards.com/thread/9543/proposal-aquarius-class-fleet-tender)
Aquarius Class Escort Carrier
Ship description:Same as original proposal. Just a bit bigger. Reference picture: Ok not what I had in mind but its the closest thing that I could find. Just imagine this without any fins or landing legs, a lot less visible clamps, and the "box" is rotated 90 degrees. Add that to a lot more turrets and obviously, a MUCH bigger model.
Ship dimensions:Width: 70 meters Length: 275 meters Height: 30 meters Fighter Hanger dimensions: (suspended under superstructure. AKA, the "box") Width: 74 meters Length: 140 meters Height: 27 meters Utility Hanger Dimension: (built into the superstructure itself) Width: 70 meters Length: 60 meters Height: 37 meters Compliment:
24 Broadsword fighters plus pilots 4 Pelicans/Phantoms (or a mix of both) plus pilots Ship crew: 80 Ship security: 30 Defenses: 12 50mm Magnetic Linear Accelerator Turrets (4 double barreled and 8 single barreled) 170 centimeters of Titanium - A battleplate. So yeah, that's all for this update. Spent a lot of time working this out. Comments and critiques are extremely welcome. They help me to improve stuff. So uh yeah, feel free to do so! Now will you all excuse me, I need to order in some stuff to repair our beloved Yappa's studio because SOMEONE burnt it down...... I wonder who...... *Brings out phone and poofs away*
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tento125
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Post by tento125 on Jul 30, 2017 2:32:15 GMT -6
Sawasdee took kon! Been a while since I've updated this. For today, I'll be just slapping in 2 additional ship classes that the SDF would be using to fight off anyone that dares to threaten Saensuk independence! At least that's the hope. First off, filling in the role of a fleet support, anti strike craft "capital" ship: The Mako class Corvette Dimensions:Length: 160 meters Width: 50 meters Height: 50 meters Compliment:20 ship crew Defenses:4 Archer missile pods 4 50 mm single barreled point defense turrets 20 cm Titanium-A battle plate hull armor 3 30 cm Titanium-A battle plate hull extensions And next up, a completely original ship design (designed by yours truly) that is meant to fill in the role of a front line combat capital ship: the Hanuman class light frigate. photos.app.goo.gl/cJ3TgZiovUweVc7u1(OOC: Bonus points if any of you guys can guess what did I based it off from e.e) Description:Designed to be cheap, easy to produce but yet, still effective in combat, the Hanuman class light frigate is the first of many ship classes designed and constructed by the Saensuk Defense Force. Although lightly armored with only 68 centimeters of Titanium-A battle plate hull armor, its offensive capabilities is not to be underestimated. The ship itself is armed with 12 archer missile pods, capable of firing up to 480 missiles at once, and 6 dual-barreled 50 millimeter point defense auto cannons that are able to obliterate any hostile strike craft that dares to stray too close. However, the ship's most potent weapon is encased beneath its hull: a single Mark 2488 "Onager" Mass Accelerator Cannon, capable of piercing through even the shields of a Covenant CCS-class battlecruiser. The ship boasts a modest crew of 120 men and women, with an addition 40 army personnel to provide onboard ship security. As standard in most human ships, the bridge is located on the outer hull, providing a clear view of what is happening outside of the ship. Propulsion wise, the ship is propelled by 4 engines, powered by 4 individual fusion reactors, giving the ship an impressive speed o compensate for its lack of armor. Dimensions:Length: 347 m Width: 105 m Height: 106 m Compliment: Ship crew: 120 Ship security: 20 army personnel Defenses: 1 Mark 2488 "Onager" Magnetic Accelerator Cannon 6 50 mm dual barreled point defense guns 12 Archer missile pods 68 cm Titanium-A battle plate Propulsion:4 Fusion drives 1 Shaw-Fujikawa Translight Engine In other recent modifications to the SDF, I have decided to scrap the marine branch. This is because, why have 2 different branches of ground troops that can basically do the same thing? (OOC: I know why, but the SDF is defense focused, so having a marine branch with a job description to be "the first one in" wouldn't sit well) Anyways, that's all for today. Again, comments and other criticism are appreciated. Now will you excuse me, I have a VISA to do. *Poofs away*
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Faclan
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Post by Faclan on Jul 31, 2017 5:27:29 GMT -6
Nice to see you still working and adding to this Tento
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tento125
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Post by tento125 on Jul 31, 2017 5:49:13 GMT -6
Nice to see you still working and adding to this Tento Heh, well that might be credited to me being unable to stop thinking about new ship designs and the like for the SDF while working on other projects (such as the oddballs export) I still have a few more ship designs in my head so stay tuned!
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Faclan
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Post by Faclan on Jul 31, 2017 23:48:58 GMT -6
Hey man, thinking of stuff to add even when not actively writing about things is one of the best ways to do it imo. Lets you brainstorm ideas and see if they will work out before actually writing them down. Its how I did most of my proposals...I need to finish some of the WIPs I've been neglecting :<
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