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Post by SuperCommando on Dec 26, 2015 18:28:59 GMT -6
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Post by BetaWülf on Dec 26, 2015 21:33:17 GMT -6
Main CharacterAlder SpinebrekerRace: Bugbear Class: Barbarian Alignment: Chaotic Good AppearanceAlder is a tall, powerfully built pseudo-ursine Goblinoid. His fur is long, smooth, and brown. Where his fur ends and beard begins is hard to tell, if there even is a difference between the two. His eyes are yellow, constantly watching with a glint of his predatory nature shining through. His thick hide is a tan in color, bearing many scars. These came from hunts, battles, and rituals conducted for the well-being of his Tribe. His hands and feet bear long, thick, black claws that in large part belies that his species are related to bears, along with his caniform-like nose. He wears a leather loincloth over a pair of brown cloth-shorts, the loincloth being more traditional than practical, the grandness of the material indicating social status. His is simple brown leather with blue cloth sewn onto it to show he is middle class. He wears a fairly simple breastplate over a leather jerkin, with some tribal etchings in the metal. He wears a Dire Wolf pelt(his animal trophy) that drapes over his back and shoulders, while the head is either resting on his own like a cowl or pulled back and hanging behind his neck. Personality:Alder is to most a somewhat rude yet good hearted creature. He is closed off to some extent from the trauma of losing most of his family, but when he is with friends he is closer to being reserved than bottled up. As a predatory creature he is quick to react, and ferocious when attacking or threatened, even more so if a friend or ally is at risk. He is also practical, likely to abandon a useless pursuit or not take an unnecessary risk. While he tries to be respectful of the beliefs and customs of people he cares about, he couldn't give less of a shit about those he views as enemies or an annoyance. Background:Alder was raised in the harsh land know as "the edge", born into a nomadic Tribe of Bugbears called the Back-breakers(named for their founding member who broke the back of his mortal foe in ages past). His father was the lead hunter of the Tribe, the younger brother of the Tribes Warlord. His mother was a prodigious jeweler who crafted a great many adornments for her own mate, the Warlord, his mate, and the Shaman. Alder was the third eldest of five children. He accompanied his father and elder brothers when they went off to hunt in the summer months, though he was not allowed on winter hunts until he was older. He learned his martial skills from his uncle, the Warlord, not the basket weaver, nor the tanner. They trained together often, his uncle having a younger Bugbear to keep him on his toes, and Alder having an experienced warrior to teach him the finer points of combat. Alder came to be one of the Tribes better hunters, but truly excelled as a Barbarous combatant. He slew many dangerous beasts that threatened his Tribe, including a Dire Wolf, rival Bugbears, and aggressive Human expeditionaries. However, during midday in more recent days of the Bugbear's life, his Tribe was massacred while most of them were sleeping(being primarily nocturnal after all). The majority of them died with a small number surviving the merciless daytime assault. Alder's father, elder brothers, and cousin were slain, leaving him the head of his branch of the family, and his elder uncle and Warlord was crippled in the attack, left heirless with the death of his son. Alder swore on the graves of his fallen family members that they would be avenged, the Bugbear Barbarian setting out on a quest of vengeance leading him to the far South of his homeland. Theme Song: Tuli Kokko
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edtosivaree
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Novice Player
Posts: 356
Likes: 49
Gender: Male
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Post by edtosivaree on Dec 28, 2015 1:05:59 GMT -6
Main CharacterNivara Fendrake: www.myth-weavers.com/sheet.html#id=653278Race: Dragonborn Class: Eldritch Knight Alignment: Lawful Neutral AppearanceNivara is an average sized Female DragonBorn from a large plain surrounded by mountains that seem limitless in height. She is a Shiny Obsidian Black, with soled dark red eyes. She is 6'4" and weighs 275lbs Personality:Cold and Withdrawn, her only reason for being with the party is because she feel they require her assistance, and they always seem to get into trouble that could help her make a name for herself. However, due to being with this group, she will be fierce in their protection. After all, she needs allies to network her name as effectively as possible. With the right words, and enough time, Nivara will come out of her shell. She may even stop looking down upon those within the party should they gain her respect. Background:Nivara Fendrake was raised in the Vally Planes from a far away land. As all members of her Clan, she was trained in the arts of combat, magic, and Animal Husbandry. She spent her entire youth studying and training for when she would come of age and be sent upon her clan's most sacred pilgrimage for Protegees to participate in, the Rite of the Hero. Once she turned of age in the eyes of her Clan, the Eldest Mages of the Clan gathered to prepare there the ritual to start Nivara on her journey. First, she was given enough supplies for her to survive by the most basic needs. A Bedroll, food, and supplies to make the most basic of shelters, a flint, and a wood hatchet. She was also given a Kirin Hide set of armour and a Clain heirloom sword. Her and Brimstone were then lead into the ritual circle, where they were told what every other protegee was told upon leaving the Clan. She would never know how to return home until she was considered a Hero in the land to which she was sent. Even if she was given a map telling her how to get home, she would not be able to read it. She would never remember the directions if spoken to her, and her Clans knowledge of how to find their Clan grounds would be forever lost on her until she accomplished her task. The land she was sent to would be in need of Hero's in the future, and she was expected to step up to the plate. The Clan Elders started the Ritual, the rules of her exile being woven deep into the magic of the ritual. Countless generations of knowledge regarding this ancient tradition were being called upon until a flash of light blinded the young Dragonborn. When she finally managed to compose herself and her Life Mount, she finally caught a grasp of where she was. No longer was she within the safety of the mountains surrounding her Clans Homeland. She could no longer see the homes of her expansive family, nor smell the subtle scent of the Kirin as they galloped through the plains. Other than her mount, she felt utterly alone. For weeks, she rode in circles, the side effects of the spell ruining her sense of direction. Out of supplies and not a soul around her was even willing to let her approach them due to her alien appearance. Soon, her strength started to fade and she was unsure of how long she could last. Finally, her lack of knowledge of how to survive in this new land caught up to her and she collapsed from the back of her horse unconscious. As luck would have it, a relatively young Wood Elf by the name of Meri happened by and over the night nursed her back into consciousness. After some awkward convincing from the wood elf, Nivara agreed to repay her for saving her life. The wood elf thinking that the Dragonborn would simply escort her to the town where they would eventually part ways was in for a surprise, however. Nivara, being bound by her own honour was now trapped in a Life Debt to the much smaller elf and would not leave her until such time as her debt was paid. Now she goes wherever Meri may go, oddly enough... In search of a single mouse. Theme Song:Fitting of her combat prowess
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Faclan
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Everyone's Favorite Space Chicken
Moderator
Posts: 3,194
Likes: 582
Gender: Male
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Post by Faclan on Dec 28, 2015 6:29:20 GMT -6
Main CharacterGonffRace: Mousefolk Class: Bard Alignment: Neutral Good (But a bit of a sticky paws when it comes to shinies) Appearance Little bit of a smile, little bit of mischievous eyes. Not pictured here is his hat or weapons, but he has a small hat similar to this; same color but with a orange feather. That is normally worn over one of his ears when he plays his instrument. But when telling a story he often doesn't wear it. He has a backpack to carry his supplies and to attach his crossbow too and otherwise keeps a dagger up his sleeve and a hood for when its raining. Personality:
A generally happy go lucky child (to his species) who despite thirty years of wandering outside his Mouse home still finds wonder and excitement in it all. Perhaps it has something to do with how many shinies are around? But he generally always has a smile on his snout and tries his best to keep an upbeat attitude. He gets more tips and business that way. But outside of towns hes a bit more wary as his small size and lack of big swords or clubs have made many think he would be an easy target to rob. Especially so if people happen to know how much gold he keeps on him from his performances. As such Gonff would best to described as 'alert' outside of towns so he doesn't get snuck up on as two near death robberies have been enough for his hopeful long life. He LOVES a good story and food of course, and enjoys nearly nothing more than swapping tales over a warm fire with people who also loves tales. Instruments are another soft spot for the mouse but because of his ears he realllly dislikes people who think they can play but really can't as it is incredibly grating for him. Background:Born in the Mousefolk stronghold of "Ninians Library" Aww yeah Redwall Gonff like all Mousefolk children was not born with a name. Rather after he had finished his basic education and could read he was taken by the Elders to his homes namesake library and over a week read up on the history of his people and the important figures of their time. As was tradition Gonff then took a name that he would then aspire to live up too. His choice being a well known Thief, bard, philanthropist, and light fighter companion to one of their histories greatest Warriors. While fighting wasn't something Gonff expected to do a lot he did like the idea of being a traveling Bard that used their skills to help out the other denizens of their world. With his name and path choosen Gonff then entered his secondary education where he would learn how to play instruments, travel efficiently, eat and cook on the road, fight if need be, and the finer points of being a well liked story teller. After some more years of schooling in all that would be needed Gonff said farewell, for now, to his family and gaggle of other Mousefolk and left with many supplies and a violin to begin his journey. That was thirty one years ago now and since then he has at least stayed alive. He soon found that the outside world was not as pretty as the stories and tales would have him believe and people were also incredibly rude. After around ten years into his travels his violen was grabbed from him by a drunken patron and smashed, thankfully, just over Gonffs head into the wall - rather than the female Human just asking Gonff to play something else. Thankfully he had a good night up till then so several of the other patrons were able to pool their money and get him a replacement flute - and Gonff still has that same one. He has been thinking of returning home recently, share what he has learnt so far and see his family again. But he wants to get a bit more wealth so his return is more impressive for those that may be waiting for him. So for now he continues to travel and play and enjoy life, with only a bit of stealing, a fit Mouse from traveling with quite the silver tongue. Theme Song:
Some nice uplifting tavern music for ya, Gonff does know how to play the violin(and horn) but currently carries a flute as its easy to carry. But should the town or village have one that they are fine with him using he will happily play. Even more so if there is a village band. Link
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Post by Seraph on Dec 29, 2015 16:53:40 GMT -6
Main CharacterName: Ruutok, of the Ogaidu WigiiRace: Half-Orc Class: Druid Alignment: Neutral Good Appearance: Ruutok is a stoutly built Half-Orc man with broad shoulders, standing higher than most men at nearly 6ft' 8in. His hide is made of touch skin the color of a faded pea soup marked with tattoos of varying swirly shapes on his chest and arms. Dusky, ashen, strands of charcoal hair sprout the top of his head and fall down past his shoulders in tangles and loose braids. The skin of Ruuktok's face appears lightly creased with minor age lines that make him appear aged some and covered with dark stubble. The bags under his beady brown eyes reflect a sullenness that make him appear tired and worn. Yet these features do not deter the subtle tugging at the corners of his mouth resembling a smile.
Much of the rest of the shaman's gear is rugged and made tough to whether travel and trials alike. His attire consists of hide chaps, a long waist cloth, a layered leather breast plate and leather foot wraps to protect his feet.It is as well that he never goes anyplace without his walking stick. a roughly carved cedar staff that he leans heavily upon when traveling. He also drapes a blanket of hide to cover him like a cloak to protect him from intense sun and other bad weather. Yet his most precious item he keeps on strung with hempen twine around his neck. A charm he fashioned himself as a reminder of his dearest family and a symbol of the connection he has of his homeland. It is a large ring of reeds and small twigs with an intricate net like pattern woven in its center made of silken string. A Dream Catcher from which is further decorated with strings of beads and feathers that hang from edges this charm.Personality: Ruutok is a man of sagacious qualities having come from an honorable people of humble roots. His mannerisms are collected, but his general nature is care free and welcoming of to friends or others of trustworthy company. His views of the world are steeped in the wisdom of generations of shamanistic practices handed down by his ancestors. Ruutok tries to maintain a pragmatic yet open view of a the world and being fair in his judgments of others. Favoring those who strive to maintain balance of harmony in promoting goodwill and growth. Yet in his compassion there is little love for the ilk of thieves, liars, gluttons and murderers whom are only driven to pursue their selfish desires. Such is the ones that disrupt the balance of harmony between the mortal races and the natural order.
Rather than his sense of justice stemming from an ascetic code of virtue he finds inspiration in the cycles of nature and life. Yet when there are those that seek to disrupt the balance through exploitation of the land or its peoples only succeeds in hastening the inevitable end of things and throwing these natural cycles into disharmony. While he may not hold any particular deity in the highest esteem Ruutok seeks to do what small good he can to promote growth and harmony of the land. It is only by the actions of the wicked that they make their own demise when the consequences of their deeds consumes them completely. Life can only flourish in the land when its inhabitants work together to maintain the balance.Background: Ruutok is a wandering shaman traveling the land in a spiritual pilgrimage to seek out and learn the long forgotten secrets of his lost tribe. Many years passed since he has begun his sojourn from the vast grassy plains of home guided by the whispering voices of the spirits whom in his youth granted him wisdom and once showed him the natural beauty the lands had to offer. Once a member of a nomadic tribe he was raised to be a warrior and protector of his people under the careful guidance of his father who was chief and his wise mother whom was the tribe's shaman. His people were called the Ogaidu Wigii and they were a peaceful tribe of nomads that roamed the hilly plains of the frontier far in the south-lands bordered by mountains. A band of misfits and outcasts the tribe was small yet got by by reaping the bounty of the land and hunting wild game in peace of their isolated territory.
It was until the day when a raiding band of outlanders were slowly encroaching into Ogaidu's territory whilst sweeping through on a warpath to claim the region for themselves. The people of Ruutok's tribe however did not feel the need to flee believing that the vigilant guardians of their ancestors would protect and provide for them as they always have leaving them untouched. Unfortunately when the a band of marauders set upon the tribe's camp one night in a secret place of shelter always thought to ward away evil, everything changed in an instant. Taken by surprise many of the Ogaidu's warrior's did not survive the ambush and those who begged for their lives were likewise cut down. Young Ruutok's father was slain that night and he along with any other survivors were rounded up to be dragged away in chains as plundered spoils. They were to taken to a far away place loaded into a wagons as part of a train that was crossing the plains to pillage the land and make its people into slaves for bandit's benefactors.
In the years to follow Ruutok, his mother, what remainder of his tribe and other victim's of the bandit raids were marched far into unknown lands where eventually they arrived to the verdent kingdoms' of rich civilization. It was here that it seemed to be the death of any hopes of freedom to the exhausted and travel sickened nomads would die as slaves to powerful men in a strange land. Having survived a death march the tribals would be put to work as manual laborers and servants to their new masters. Any hope for the future died as they were forced to work in mines and quarries behind towering stone walls. For the next ten years Ruutok would grow bitter and resentful of his inability to protect his family and his people. Slaving away in hazardous conditions underground everyday chipping at ore and stone Ruutok would dream that perhaps one day be able to escape and free his brethren.
The day soon came when a sudden and unexpected terror swept over over the city in which Ruutok lived and worked. There was panic and rioting as the city was under siege by a force unknown to him. In the confusion there had begun an uprising within the camp where the slaves had begun a full blown revolt. Ruutok took this once in a lifetime opportunity to make his way to the surface where the light nearly stung his eyes after having been underground for so long. He searched in the chaos for any signs of his brethren or friends he'd since made and to look for his mother should she still be alive. He learned from a dying friend, a brother named Hualek that the Foreman of the camp, a vile and cruel man, had kept Ruutok's mother as a personal servant as with many others he would abuse for his own pleasures. Ruutok would also learn that the Foreman was also a murder that had taken his mother's life only just a year prior. The Half-Orc then would seek his revenge by hunting down the man who murdered his mother and kill them, making them suffer for the years of torment and abuse that must have been inflicted upon her. And so it was as the day turned to dusk another voice could have been heard a midst the cacophony of battle and mayhem as the city would come to fall to the armies besieging it.
Under cover of darkness as the sun set into the distance Ruutok would have made his way out of the breached city walls and make his escape alone into the wild forests bordering this foreign land. The days that followed would be a blur as Ruutok aimlessly wandering the thick woods of towering trees barely scraping by on foraged fruits and meager game. Nothing was familiar to the nomad as he had lived his entire life over open plains and in the mines underground. Near death from festering wounds received in his escape, Ruutok collapsed in a glade after his body had finally given out and death seemed to hover over him. The last visions that he could ever recall in those fleeting moments were being covered over in a soft white glow as the form of tall, slender figures that had soft pale faces and long silvery hair before fading into unconsciousness. He could not know the passage of time from then as he became enveloped in a deep sleep where all thoughts and pains seemed to fade away. Replaced by an all enveloping, inky blackness.
When Ruutok's eyes finally opened his head was seemingly in a fog as he found it difficult to recall everything following that very moment when he found himself in a rather strange place. The Half-Orc found himself in a copse surrounded by massive trees that towered so high into the air that he could not see their tops and the air was filled with the scent of pine. The surrounding forest was alive and filled with life and he could hear the sounds of mystical chimes and energetic bird song. All throughout the forest floor were unusual constructs of a like he had never seen before. Pathways and open air platforms made of the finest stone, buildings made of wood and interconnection vines that appeared twisted into impossible yet graceful shapes. There were statues and adornments carved or shaped with the most intricate and elegant details Ruutok had ever seen put into any craftsmanship. But most striking of all were the people that walked among it all; tall and elegant in form with locks over silvery hair that moved with alien grace among the trees. This new place he had awoken in was so unlike Ruutok had known he did not know if he were in some realm of the dead with such alien beauty and majesty.
It was then that he would meet one the fair beings whom had been watching over him and nursed him back to health. A fair maiden by the name of Luciella and informed Ruutok that he was not dead, but very much alive and had been brought to the mystical woodland realm of the Elves. Never had he ever heard of the fair folk before and at first thought them to be spiritual in nature like the guardians his ancestors used to revere. But Luciella shared with hims that they were in fact of living flesh and their blood infused by ancient and mysterious magics that granted them longevity and unearthly beauty. Luciella would also come to take Ruutok and show him the other wonders that her home had to offer. All the while Ruutok could only become immersed in the wonder of the sites and the sounds, the rich culture and magic of it all. The passing of time seemed almost imperceptible in such a fantastical realm where everything appeared to be frozen in a never ending cycle of blooming and serenity.
The Elves would come to teach the weary Half-Orc a great many things of their culture as he stayed among them for a measure of time he could not recall. Learning of their mysterious ways among groves of ever blooming plant life and being witness to many strange thing only thought to be no more than myth. They would also come to teach him how to ease the pain of his memories of all that had happened to him prior in his life. Dealing with the grief and loss in order to find peace within oneself so that such wounds might mend and hurt one no more. Luciella would even come to teach Ruutok of the forest and the things that dwelt within. How to harvest its plentiful bounty and make life saving medicines to treat wounds or heal illness. The Druids of the Elven people would even come to accept him as a student for a time when he showed interest in their spiritual practices. The Elves shared with him some of the secrets of their order and how to commune with the spirits of the wild. Ruutok would even come to learn some of the magics that allowed one to glean into the nature of the world around and harness its latent energies.
It all seemed a dream to the man as he became lost in the wonderful peace had found among the fair folk. So when the time came when Luciella had told him that the time they had spent together was drawing to an end Ruutok was overcome with sadness. Despite expressing of his wanting to stay Luciella explained to the Half-Orc that although he had been welcome among them it was not a place where he ought to spend his mortal life. That all things had their proper places in this life and that his was not among the misty woods to be lost for all time. It was a hard thing accept as the Elf maiden did what she could to ease her friend's sorrow. As a gift of everlasting friendship she gave to him a small silver plaque depicting a raven on a necklace to remember her by and to never forget all of the things he had seen and learned. It was then in the final days of their time together Ruutok promised Luciella that he would remember all the time they had spent together. If he could not spend a life among the forest with her then he would always cherish the kindness she had shown him and that he would do the same for others he would meet in his travels.
The soon came that Ruutok would reluctantly leave behind the happiness he had come to find living among the Elves and their mysterious domain. Leaving behind the dream that was his life in the forest and return to the a world of which he was more familiar. He had not realized that until reaching where the trees first parted to reveal open sky how much he had changed. He had aged some years and had become a man only just teetering on the end of his prime. Yet he never felt stronger and healthier in his life. Ruutok would never return to the home he once knew. Having excepted that what had been was now in the past and that there was a promised future to look forward to. What adventures would be in store for him? He could not imagine. But never would he forget the lessons and the wisdom given to him by his friends as he set off back into a world he had come to find a new appreciation for. Theme Song: --------------------------------------------------------------------------------------------
Secondary Character Kardesh SaiyavekRace: Dragonborn Class: Wizard Monk Alignment: Neutral Appearance Kardesh is a Dragonborn of a more slender figure with broad shoulders than of a typical member of the species. His hide is covered in fine scale maroon scale that have a slight gloss and smooth to the touch. He carries himself well with a upright posture and moves with deliberation in his walk. His expression is often one of calm stoicism to those who cannot pickup on the subtle shifts in the Dragonborn's face. It is an unexpected contrast to the smooth deep voice when he speaks that carries a range of emotion unlike his usual stern expression relays. The wizard is often dressed in an attire made for travel and comfort of dark earthy colors, unlike traditional practitioners of the arcane arts like to express. Kardesh's garb is often simple and blends well within the common folk and less grandiose. The ashen coat that Kardesh wears over his clothes is slightly worn with heavy stitching in the seems. He does attempt to keep himself groomed well and keeps fairly healthy and hygienic habits. Kar often carries with him a cane made of fine black wood with a silver ornament shaped like a raven's head on it. He often carries a leather shoulder bag he keeps his scholar supplies in.
Personality The Dragonborn carries himself well standing tall with an uprightly posture. He is often very calm and composed rarely ever raising his voice unless needed. Kardesh is a rather well learned and sophisticated being versed in varied areas of study he has learned over many years of pursuing subjects of personal interest. The most prominent part of Kardesh's personality is perhaps his stoicism. The measure of control and patience that he often exhibits is impressive. However it makes him often come off a quite stern and overly serious at times. In that respect he is also rather straightforward in the way he handles most affairs and most interactions with most people that are curt and to the point. On occasion for those that have met with the reclusive lizard might find him rather disenchanting with ever present air of cynicism, being ever the pessimist and having a dry sense of humor or lack there of, most of the time. Though Kardesh is not without without a softer side which is often only reserved for the attentions of his precious and only daughter, Elloai.
Background
One bitter winter mysterious figure in the company of a young child who had once come to Red Lark some few years ago when a rare caravan coming north passed through the town. Wary at first of the new arrivals inhuman appearances the towns people knew little to nothing of where or why they had came only seeing that the two drifters arrived with little more than the clothes on their backs. When asked the stranger would usually deflect or not respond to questions from the more curious folk pertaining to where they came from or other such probing questions. The stranger only said his name was Kardesh and that he was merely looking for a place to ride out the cold season. For much of the Dragonborn's time living for a brief period within the town not much of it was spent in the public view. The lizard was a rather reclusive fellow that could be seen every so often strolling the markets in the afternoon hours where it was least busy or sometimes at the local tavern fr a drink or two in the quietest corner. He would even find work wherever he might not be immediately turned away and was always rather discreet about his business. Most folk would come to find the scalyfolk as strange for his uncanny ability of how he'd seem to know many things of the goings on around town in such a short time spent living there. That and Kardesh's fascination for books and other odds 'n ends for his 'research' quickly became a subject of much rumor. Even after that winter season of that first year had long since passed Kardesh and the fast growing Elloai yet remained. Later that same year they had since moved from the town cluster and into a small derelict cabin a small ways from the town. The previous owner, a local woodsman, was found frozen to death that same winter which turned off a number of buyers. Except for one... Since then the eccentric Dragonborn had all but disappeared from Red Lark. Every so often he could be seen browsing the market and local information centers. Yet still remains an elusive subject of rumor and mystery to this day. At least to those who haven't the nerve to seek him out for one reason or another.
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Post by LaxKnight on Jan 1, 2016 13:28:03 GMT -6
Main Character Meri Race: Wood Elf Class: Rogue Alignment: Chaotic Good AppearanceMeri is a Wood Elf who's short and thin due to stunted growth from undernourishment. Her unkempt dirty blond hair usually hangs a bit past her shoulders with some braids here and there. She has fair skin that is usually dirty in a few places. Her eyes are ocean blue. Reference (Obviously doesn't have the gear): i.imgur.com/mRFTz.pngPersonality:Meri is a shy girl who sticks to the shadows and hates being made the center of attention. She operates under the impression that no one likes her except her mouse so she tries to avoid people. She doesn't like talking to people for she thinks that she annoys them and that they just naturally hate her, why would her parents leave her behind in the streets if they loved her after all? Because of this she keeps her distance from people and she never talks in large groups for thinks no one is interested in what she has to say. She finds that it is much easier to steal things than interact with people. She wants to trust people but a life of constant hardship takes its toll so she is constantly paranoid that someone or something is out to get her, resulting in her meditating with the few of her possessions with her. She doesn't want anyone to suffer the same things she has been through so when she sees someone down on their luck she will try to help them out, usually by giving them something like food when they aren't looking. She tries to maintain a positive outlook on life though she is also a realist so knows that it will likely never happen, a realization that can be so crushing at times that she cries during meditation. Because of this she savors every good thing that happens to her. The few that bother talking to her and get her to talk find that she is mischievous, playful, and goofy. She is fairly blunt, after all she has nothing to hide except herself. The extremely small amount of people who actually try to get to know her will find that underneath her silly exterior is really a sad little girl that smiles and laughs to mask the pain of being alone and keep herself from slipping into despair. Since she believes that no one cares about her or want anything to do with her, Meri first assumes that if someone wants to talk to her that she is either in trouble or that they are mistaken. When she finds that it isn't either one of those she is eager to help out, though suspicious of their motives and keeps a watchful eye out for trouble. She expects some sort of payment or reward if someone is trying to get her to do something but is never surprised when someone falls short in doing so. It is rare for her to make any sort of demand or ask for help do if she does so it's really important to her. What Meri craves the most is companionship. If she ever gains a friend or someone helps her out, she is extremely loyal to them and is willing to do whatever they demand (within reason of course) to keep them happy. If they are in trouble, she will do whatever it takes to help and defend them if need be. She would probably be constantly by their side or nearby, not like she has a home to go to. What Meri desires most is a lover though she may find someone she is attracted to, she feels that no one would ever love her. Good to keep hoping though. It's all she's got left. Like any being, Meri has her share of flaws. She is shy and believes people naturally hate her or find her annoying so she avoids people. This means that she's quiet and not sure how to act around people, leading to awkward interactions. She likes being in the shadows so being made the center of attention is something she hates. It causes her to freeze and become extremely quiet. Background:Meri doesn't know how she ended up in the town of Red Lark. She never knew who her parents were or how old she was when they left her but was left with a blue scarf by then that she still keeps to this day. She learned that the town she was left in was called Red Lark. Next to no one was willing to take in the poor urchin so she was forced to live on the streets, taking whatever scraps she can get. She was picked on, even beaten by some of children then for being an orphan, outcast, and a Wood Elf in a Human dominate town. This and the fact that her parents never came back for her reinforced a belief that no one liked her so she separated herself from people and do her best to deal with them as little as possible. She found the best way to do this is hide in the shadows and, when she really needed something, steal it. This quickly gained her a reputation as a dirty thief and the scapegoat for every theft in the town, leading to more beatings and further isolating her from the people. As time went on she became much better at sneaking and stealing to the point where it was almost second nature. It wasn't until her teens (she doesn't know when she was born) when Meri met the first person to show her any kindness. An adult then then, Minthra "Minny" Mhandyvver came into town and started her poultry shop. Her shop was beginning to attract business in the caravan town due to her kind and charismatic and it inevitably attracted Meri to the humble store. Meri was caught stealing an egg and she offered it back, waiting for punishment. She was quite surprised when she felt a pat on her shoulder. She looked up to see a kind smile, a wag of the finger, then another egg in her hand. Dumbfounded, Meri did the first thing that came to mind and ran away. Curious, she decided to watch and stalk from the shadows. She didn't go unnoticed and Meri would occasionally find things left out for her. First it was food and some clothes and eventually it turned into books. She didn't know how to read or write and barely knew how to talk however she really wanted to learn what was inside it. After a good amount of waiting Meri finally got the courage to ask Minny what was inside the book. Realizing what she was really asking, Minny began reading through it with her. This was how Meri learned to read as at least once every week Meri would find Minny and they would go over some books together. In exchange Meri would do some errands for her. Meri found that she quite enjoyed reading and that in learning to do so it helped improve her state of living considerably. Eventually over many years reading moved on to writing and then it moved on to learning Elvish. She picked things up quickly and she learned all of these feats within little more than a decade. While she accomplished these things the town was no less easy on her for she can never outgrow her reputation as a thug and Minny couldn't take her in or support her so she was still forced to live off the streets. The taunting and belittling never stopped and the towns people seemed to look for any excuse to hurt her, or at least to Meri anyway. She's also survived a few horrors that beset the town such as the occasional barbarian attacks and shortages. Meri still avoided people for the most part but she never wants to see anyone suffer like she does so if she sees someone down on their luck she would try to sneak them something to help them out like food or water. Though few people ever learned that she done it, rumors among the downtrodden spread of a kind soul the leaves things for those in need. After reading all of these books about the world outside Red Lark, Meri decided to explore outside of the town for a change. She set forth on the Long Road, travelling up and down into the various towns in Dressarin Valley, spending time in each city to explore and get to know the area. She found that the outside world, especially on the road, was harsh like the streets and her stealth skills served her well. She established little places for her to stay while out and about in case she every went there again. In one of her visits back at Red Lark she found a cute little mouse and they became the best of friends, Meri going on to call him Mr. Squeakums. They traveled for awhile but to Meri Red Lark was home so she decided to head back. However she noticed that Mr. Squeakums disappeared. She tried to back track but couldn't find him. Deciding to head back home in hopes of finding him, she found that the roads were a lot more unsafe than they used to be and she was scared to travel alone. This caused a problem for the Wood Elf who never talked to people. While considering how to get back home, she came across a starved Dragonborn and watched as they fell off their lizard horse thing. While they looked quite intimidating, she couldn't leave the poor being to the streets so she dragged her to a safe spot and nursed her back to health with what little she had. She managed to get Dragonborn conscious again and discovered that her name was Nivara. She was incredibly lost and had no food. Meri then had an idea. She asked for her to escort her back to Red Lark to repay saving her life. After they survived the perilous journey they made it back and Meri was pleasantly surprised to find that Nivana was still with her. While she may be strange and scary, Meri is happy now that she has companion as they search for Mr. Squeakums. Theme Song: SWTOR - Smuggler's Theme
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Zenith
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Initiate Player
Posts: 18
Likes: 3
Gender: Female
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Post by Zenith on Jan 1, 2016 16:36:22 GMT -6
Main CharacterMORGANA CROMRENRace: Human Class: Fighter/Champion Alignment: Lawful Good Appearance
Morgana is a human and as such shares typical human features. Considerably fair skinned, Morgana stands around six foot three inches tall and weighting around one hundred sixty eight pounds. This towering figure is one of her most defining traits though it does not give her the beauty of most of the noble ladies of the land. She does however have a fiery redish brown coloration to her hair of which she is typically proud of its appearance. Not only this but paired with her green eyes she seems to have a sort of fierce air around her. A trait that by most points is quite true about her personality. When faced with a situations outside of combat Morgana will be dresses as if any other human would. This includes shirts, pants and boots etc. but in other far fancier occasions she does have one of her dresses from her days as a noble she prefers to wear. In combat however is a different story. While there are shoulder plates on the shoulders the main form is comprised of this chainmail woven into leather which provides good protection against most blows. Said leggings of the armor are just about the same coming down to her boots. The armor itself is topped with a pair of plated leather gauntlets and a great helm styled helmet design to protect her skull. Face reference: i.imgur.com/h2rwi1e.jpgPersonality:Born a noble, raised a heiress and trained a knight if there is anything Morgana has in spades its a polite demeanor. She is not only polite but rather honest and straight forward, even if she is considered an odd duck by most for her dream of knight hood. She is notability however a quiet person and one that really won't tend to start up a conversation on her own unless need be. Above all however she is both brave and loyal to an almost unyielding extent. This traits are very defining in nature as she will stand beside those she is close to through thick and thin. Alternatively however is the fact she can be quite stubborn and tend to not budge on her viewpoints without solid proof of another viewpoint being right. That being said she has some qualities of a zealot. Morgana tends to end up be rather kind and considerate however, and will tend not to put herself first if there is another in need. Consequently she is known for attempting to hide injury or illness which can become a problem in itself for her. Nonetheless she is first and foremost out to be the best knight she can be and thus gains all the benefits and disadvantages of chasing down that dream. She values honor in its purest form and tends to believe in upholding the law. However she can waver from the last bit if she finds the law not to be in the best interest of the people. She also values truth in the fact she will rarely ever tell a lie if not needed. In her eyes one has to be transparent in their dealings with others. Finally she is a bit of a perfectionist with a deep down streak of insecurities on if she is truly doing the right thing. However for that only time will tell. Background:Born in Cromren keep on the banks of the Eris and Falkren rivers Morgana was sired into a noble family. Her parents were nobles who own a good deal of land and carried a great deal of the local power thus ensuring she would grow up in a certainly blessed life. As a child she would receive a formal education and never grew hungry, two things that the less fortunate would give entire limbs for. However Morgana was not blessed with her mothers beauty or even her fathers regal good looks as the midwives had predicted. Rather unlike her brothers and sisters she would take more after her grandfather on her mothers side. She was tall, stout and overall built like an ox, none of which was truly considered beautiful and graceful by many standards. She did have her mothers hair and her fathers eyes but the similarities ended there leaving her a bit of a family black sheep. This however would not stop her mother from trying to instill the values of "a proper lady" into her daughter. However Morgana mind would become fixated on one thing after the local tournament came through town. It would be in which the local knights that Morgana would believe she found a calling that would overcome her appearance and a way to achieve that sense of adventure all young children have. This would be something she would strive for and would go to large lengths to see this dream come true. For when she returned to the castle she would beg the old family guardsmen Sir Davin Hearthbrook to teach her the ways of knighthood. At first the old man would pat her on the head with a kind laugh and send her away with the words "It is only but a phase dear.". Yet her sincerity would eventually get her what she wished as the man finally after multiple attempts would agree to teach her. So within the next winter Morgana would be taught the ways of knighthood in secret, spending her free time after her lessons conversing with the old knight about his stories of old. It was here she found happiness however fleeting. For outside the walls of the castle she was still somewhat of an odd duck who never quite seemed to bend in among the crowds. As her sisters and brothers would be married off one by one soon the idea of her own marriage became a discussion among her parents. Finally after three long years and around eight failed suitors they would decide to marry her to one of the local lords sons. Morgana would not know what to think of such a thing but would go through with it none to less. So on a fine autumn day she would set out in a caravan to meet with her husband to be for the first time, carrying with her the Cromren families sword as a wedding gift. She would not however make it to her destination as on the way the caravan would come under attack by bandits. There she would witness slaughter first hand as the bandits would simply overwhelm the guards and her good Sir Davin. The old knight would be fatally wounded by a crossbow bolt early on in the fight and Morgana would dragged him to attempted safety into some of the tall weeds and grass by the roadside. It would be the action that saved her life. The bandits would pillage, rape and kill, leaving nothing in their wake all to the horror of Morgana as she watched in fear from her hiding spot. Just as quickly as the violence came on it would end, now with a burning wreckage in its wake. Sir Davin would give her his necklace and bade her to quickly go to safety. However upon his death in the coming hours Morgana's fear would turn to rage. See would don the man who had been like a surrogate fathers mail herself promising revenge for what had been done. She would have her blood shed in the end. Taking up a broadaxe and her families sword she would follow the bandits to their camp and would wait until nightfall. As the bandits fell into a drunk stupor with the wine they had pillaged from the caravan she would strike. One by one she would hack them to bit in their sleep with the few who survived fleeing in horror of what they called "a vengeful spirit". So Morgana had her revenge, though she had become scarred in the process from what she had seen. With the rage leaving her and the horror of what she had done setting in she tossed the weapon into the flames of the bandits bonfire and set off back through the woods towards the nearest town. It was through this journey that Morgana would decide to become a knight to see to it that justice would be served and that the weak would be protected from the monsters that lurked in the darkness of the world. So instead of returning home she would take a job as a bar maid, collecting enough coin to reforge the armor of Sir Davin as well as to gather supplies for herself. Now she waits for the right opportunity, a chance to seize the reigns of destiny for herself...and this time never let them go. Theme Song:Those Who Rend Asunder - Gareth Meek Compositions
Or alternatively Silver for Monsters - Witcher 3: Wild Hunt
Steel for Humans- Witcher 3: Wild Hunt
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Remnant
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Shadow of the Past
Guardian
Posts: 1,034
Likes: 194
Gender: Male
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Post by Remnant on Jan 1, 2016 19:21:13 GMT -6
Main CharacterName: Theron HeliusRace: Human Class: Fighter (Champion) Alignment: Lawful Good Appearance:Theron, once known as "Greymane" to the former comrades he served with, acts as a wall of defense between the enemy and his allies. Through years of rigorous training, he has achieved a well muscled and broad build, is tough as nails, and can be considered a bull of a man. He has a well-groomed darkening grey beard and connecting mustache, as well as long hair normally tied back into a (relatively) high ponytail. He also has a diagonal scar sloping from the left side of his face, above the left eye, to the right side of his face, under the right eye. Personality:For Theron, it's hard to make new friends. Trust just doesn't come easy to him. After it was discovered a traitor caused the Fall of Arkaus, Theron has become extremely cautious with becoming "friends" with people. The mercenary groups he's been with, the people he's talked to, most of his relationships have remained strictly professional. Another reason for his lack of friends, is that he's lost so many, and he finds it hard to replace people. Everyone is unique, and is irreplaceable to him. Making new friends makes it seem like he's disrespecting the fallen. Theron is also plagued by nightmares. He vividly dreams of the fatal night Arkaus fell. The soldiers dying, the civilians being massacred, it all haunts him to his core. He has woken up in the middle of nights, screaming or sweating intensely. This form of PTSD has scarred him deeply. Background:Born in the Kingdom of Arkaus, Theron was raised in the ways of combat at a young age. His father, Tyther Helius, was a Captain in the King's personal guard, and wanted his son to follow in his footsteps into the military. His mother, Amy Helius, who was also a soldier in the army, was reassigned to her home, in order to train and hone her son's skills. Of course, Tyther had to pull favors from the King in order to have his wife specially assigned to training their son, but it worked out in the end. Theron later enlisted at 16 into the army, and over the next several years, had gone on his fair share on missions, campaigns, and ordeals. By age 23 he had achieved Corporal, had found him a wife, Lynda. At 25, he had a child, named Nyra. At 27, he had been promoted to Sergeant. At age 32 he was reassigned to the Arkaus' Guard, a military division that exclusively defended the Capitol (unlike the other cities that had locally run non-military Guards), which the Kingdom was named after. His Father also died later that year, during a battle out in the plains. He managed to achieve Lieutenant at age 35. Age 36 turned out to be a living Hell for him. In one quick and decisive move, Arkaus fell to a rival Kingdom, Veilas. The Capitol was taken overnight, the King was beheaded, and with the head of the snake cut off, the Kingdom's cities fractured into various states of independence. Over the course of a few weeks, most of the Kingdom's former cities were burned to the ground, their defenses being overrun as citizens and soldiers alike were massacred. Theron's wife was one of the many victims. However, Theron does not know what happened to his daughter. He wishes to believe that she managed to escape the Capitol safely. However it remains unknown to this day. The General of Arkaus' army, Sythen Karn (also a friend Theron made during his Corporal-Sergeant years, before Sythen became General), ordered the remainder of the Arkaus' Guard to retreat into the nearby wilderness on the outskirts of the Capitol. The Army and Navy, both of which were mostly thinned and scattered at the time of the invasion, were disbanded after the Capitol's fall, with no leader to coordinate their efforts or direct them, leaving the other cities defenseless. As the Arkaus' Guard set up camps in the wilderness they had fled to, the General revealed that a traitor had compromised the entrances to the Capitol, allowing the Veilas' invasion force to attack quickly and decisively. The General claimed that someone had to be blamed. There was a traitor in their midst and they had to be dealt with. Unwillingly to let anyone else be wrongfully accused, Theron volunteered to take the blame. Shocked, the General decided not to execute his old friend. Instead, he exiled him into the wild, and stripped him of his rank and position. For the next two years, the General planned to rebuild Arkaus - without the accused "traitor". The General rose amongst the ashes of the Capitol as a hero to the survivors and the newly reformed Arkaus' Remnant. As they resettled Arkaus, Amy (Theron's mother) would soon live in poverty with Lynda's parents, Siris Riaus and Jenny Riaus. Meanwhile, during these same two years, Theron would travel the land. Visiting new cities and Kingdoms, he would offer his services to mercenary bands in exchange for some coin. Now, interested in adventuring, he has decided to join a new party, for better or worse... Theme Song:Punishment - Halo 2 Anniversary / Heavy Price Paid - Halo 2
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Huka
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The Hunter
Covenant Guru
Posts: 1,569
Likes: 110
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Post by Huka on Jan 6, 2016 0:44:56 GMT -6
Main Character: Lorban AmethysteyeRace: Shield Dwarf Class: Cleric of Knowledge Alignment: Lawful Good Appearance:A 'lean' Dwarf with somewhat protruding aquamarine eyes that are usually heavy-lidded, his very long burnt blonde hair straight and arranged in double braids like his long mustache while single-braiding his beard. Hook-nosed and bearing a gap between his front teeth. His time in the forges has made his skin brown in exposure. His armor is a dwarven pounded scalemail protecting his vitals, marked with his personal crest upon his cuirass while his god's hovers over on the 'collar'. Wearing underneath is a manageable robe of mithril-silver in contrast to his golden mail. To compromise for his 'wanting' strength, he wields a bearded battleaxe that functions as a walking cane. Personality:A Shield Dwarf who holds high-regard to craftsmanship and their artisan. A near personification of what people would imagine a dwarven paladin - a respecter of all good in community, law, and honor. Humble and scoldful for the unnecessary. Despite finding himself very important in the group, he doesn't think terrible of many people nor think of others' opinion about him. Despite still being remotely anti-social to the point of avoiding large crowds or joining in merrymaking, he present himself as cheerful and somehow manages to make deep bonds with others. Loving his cranberry wine, he needs it and particular alcohol to get through his jewelry works. Needless to say, the cleric isn't hard to please or impress outside his profession. Background:One of the few survivors to a rivalry dispute between their clan’s draconic originator and his long-time foe. The mountain shook and fell over their heads, Lorban received a vision from his patron deity for a possible escape route that saved the clan from total destruction. However, in the journey through the Underdark, his wife was murdered by the rival dragon’s worshippers and her tiara taken. When making it to the surface world, Lorban joined the clergy of Dumathoin in grave thanks and to gain a chance to avenge his wife despite his humble starting as a clan jeweler. Theme Song: Not sure quite yet, still looking...Secondary CharacterThe DoctorRace: Tiefling (Disguising as human) Class: Warlock in Pact of an Old One Alignment: Chaotic Neutral AppearanceA tall figure draped in multiple layers of clothes and shape kept noticeably humanoid in leather garbing fit enough for armor. Ragged and heavy-looking, the Doctor hides his face under a bone mask shaped as a raven with glassed visors and etched in mad scratchings barely called runes. His belt lined with medical supplies and a seemingly old sickle wrapped in recently-changed bandages. Sometimes, one might notice the layers moving or a leech is wiggling near. Personality:Outwardly simple and...unusual, as in very attune to his morbid work unusual, but remotely harmless to most. The enigmatic Doctor speaks in an irregular speech pattern that includes hums and often seem to talk to himself along with another. His skills are used in a much more terrifying matter on enemies that catch his ire. Other than that, he enjoys a good cup of tea, literature and taking care of his leeches. Background:The creature born from unwanting parents and an infernal giver, a boy to grow up alone and only to serve with thievery and at the worst, murder. The only light in the slow, painful years as a hated creature in the slum of his home-city was the selfless generosity of a cleric performing charity. To be given homely education and the chance of helping the fellow unfortunate, enough to act as a caring doctor to the sick and dying. Alas, no amount of compassion could save him from irrational fear and zealous hatred when his face was exposed by playful children. A mob came after seeing the horror-maddened children and burned his clinic with little other provocation. They assumed the demon died when he never stepped out, they could have only hope. Elsewhere, people whispered about a kindly if odd bloodletting Doctor caring for the needed or tending to dark problems, only to disappear and move on the next needing victim. Theme Song: Same here...
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