|
Post by Cute Huragok on Jul 29, 2015 9:20:24 GMT -6
[b]Name:[/b] [b][b]Group:[/b] (Traveler or Hunter) Race:[/b] [b]Age[/b] [b]Appearance:[/b] [b]Equipment:[/b](Only one weapon/tool from any universe but you could use things that are together such as the Predator's suit) [b]Biography:[/b] (Length doesn't matter but cover anything with the backstory and your character) [b]Optional Companion:[/b] [b]Personality:[/b] Name: Harlock Group: Traveler Race:Human Age:N/A Appearance:Equipment:A Pistol that can turn into a black matter sword Biography: Harlock saved an alien in his universe that gave him black matter technology to make a spaceship. With this technology he made his gun that could morph into a black matter sword. Harlock is a veteran space pirate that is skilled in space and ground combat. He is immortal in the sense of age due to absorbing black matter but can be killed by conventional weapons. On a ground mission a portal opened and sucked Harlock into another universe where the Earth is ordinary. Harlock has stayed and searched for others that have been transported to this parallel universe. During that time he has learned to not stick out from crowds and has had close encounters with hunters. Optional Companion: An exotic bird that is very loyal to Harlock and spies and steals things for him. Personality: Harlock likes to keep secrets too himself and is very quiet when around people he doesn't know. He likes to study the people around him and make calculated decisions about them based on what he knows. Much of this is from his old time as a military officer before he turned into a Pirate and turned on his fellow military members. During the time at the new universe, Harlock as learned not to trust anyone but to get to know them to find out their weaknesses.
|
|
|
|
Post by BetaWülf on Jul 30, 2015 1:47:35 GMT -6
Name: Tandrok Gorehand Group: Traveler Race: Orc Age 36
Appearance: Tandrok was born into a fierce Clan on the harsh world of Draenor. His appearance reflects this rugged and unforgiving upbringing. His skin is Orange in color, him having lived before the Burning Legion found his people and corrupted them with Fel energies(the cause for most Orcs having green skin). His scalp is shaved clean on the sides, a thin strip of hair running from his hairlines' edge to where the back of his skull begins to slope(several inches above the base of the skull), where it is pulled back into a long ponytail.
His right arm bears a tattoo, starting at the wrist and crawling up towards his arm, is a series of thorned vines that stops shortly before his elbow joint. He wears the traditional Orcish armor that would later become standardized to the Horde, though instead of red, his is purple.
Equipment: Black Rock Clan Hammer: A massive two handed hammer of the finest craftsmanship, the hammer's head is super heated, and Tandrok is able to channel the elements through it to a degree(shoot the occasional flame, icy blast, rock, or a gust of intense air, but nothing that'll insta kill or severely injure for fairness reasons).
Biography: Tandrok was born into a small but fierce Clan of Orcs on the border of Nagrand. He was the first of five siblings, having three younger sisters and a brother. He was mentored by their grandmother, their father having died in battle. Their father was also Chieftain before his death, and so too would Tandrok be later in his life. But in the stead of a Chieftain, the Shaman lead them, and showed Tandrok how to channel the elements to a degree.
Tandrok saw many battles against the Ogres who often warred with the Orcs. He always viewed each survival a blessing from the ancestors, as it was no small feat to fight an Ogre and survive, let alone a small band of them.
When he was finally deemed old enough to become Chieftain, he set out on a trial of endurance, surviving in the wilderness for two weeks alone. When he returned, he was given his fathers weapon, a massive hammer of Black Rock make. With it, Tandrok would send many foes to their end in his time as Chieftain.
Many years later, while traveling to the Kosh'harg festival with his children, they were ambushed by Orcs of the Bone Chewer Clan. Vile cannibals, Tandrok fought savagely, mercilessly, to protect his children. When the battle was leaning more in his favor, Tandrok made a mighty leap, heading towards the last of three Orcs when a portal opened beneath him. Tandrok fell into another world, the last sounds he heard before the portal closed were the screams of his children.
His grief was tremendous as he wandered the alien world, knowing not whether his children lived or were slain by his foes. His eldest daughter could fight well, but she was outnumbered and too young to have seen real battle yet. But still Tandrok held onto that thin shred of hope.
Optional Companion: Grongor, a Worg of Draenor. A massive wolf-like creature that serves as Tandrok's pet and steed.
Personality: Tandrok is fearsome when angered, if his size and strength are not enough to intimate, his ability to back it up skill would suffice. However, he is generally of a kinder disposition, willing to talk rather than fight. He is however wary of new species, as he only knows of those from his homeworld, and of those he has only encountered other Orcs, Ogres, and Draenei. In this new world, he is in more need of allies than ever.
|
|
|
|
Post by Cute Huragok on Jul 30, 2015 13:29:38 GMT -6
|
|
|
Faclan
•
Everyone's Favorite Space Chicken
Moderator
Posts: 3,194
Likes: 582
Gender: Male
|
Post by Faclan on Aug 2, 2015 3:28:50 GMT -6
Hope this be ok; Name: Ketss Group: Traveler Race: Asura Age 26, but looks to be in his late thirties or early fourties. Appearance: He is short by Human standards, but normal sized for his species. Orcs would probably call him a child or a halfling. FrontBack- His face and hands have quiet a few wrinkles in them despite his age, due to a magical mishap involving many of his colleges and a life force artifact. The provided image is him shortly before his excursion to this new world, and he looks even more haggard now in terms of physical and his clothing.
Equipment: Besides the clothes on his back and his now barely functioning Computation Device on his right arm Ketss only has a backpack and a staff. The staff is now pretty battered but its Asuran metals have held strong and he can still channel magic into it, but for most of his magic to have any effect in this new world that has to be present life force. Often this is in the form of a bleeding wound, so Ketss carries a simple dagger now as well when combat is needed. Due to this he would probably be called a Blood Mage or a witch. But Ketss has a little speech prepared if he finds any kind of intelligent life that hes not and cant do anything with stale blood. Hopefully they will understand him.
Biography: An Asuran professor who was one of the first to be called of a new portal just poofing into existence in the Depths of Rata Sum. The portal was able to maintain itself without any frame and seemingly without any power source. It was several days of close examination by teams from all the Colleges before a Golem was tentatively sent through to see if it could go and then come back. It did, and reported that the other side was a somewhat forested area. Several more remote tests were performed on this new location and it was nearly impossible to pick up any Ley Line magical energy through their instruments. It was hypothesized that Magic would be very hard to tap into there. But curiosity finally got the better of the research teams and they wanted more data. Ketss actually volunteered to do this and was loaded up with gear to take readings once he was on the other side as well as a sealed helmet in case of airborn particulates. He was barely three steps through the portal and into the forest before the portal just ceased to be. It's been said that his last words before communication was completely severed were; "I called tha!..." Since then Ketss has done his best to set up a base camp of sorts where the portal used to be, the two Golems on this side plus his own small hover golem helping to get a decent science outpost set up. Ketss has mostly remained around here but powered down the large golems as their power cores would only last so long on the small amount of magic here and has them essentially slowly gaining power for when needed at the base camp. He has ventured out a few times but still makes his main camp that forest clearing. It was during these sojourns that Ketss figured out how to make his magic work a bit more effectively as a beast that crushed his hover golem bleed because of the shards of stone and crystal and he was able to quickly poison its life force and cause the blood to flow rapidly. Thankfully an Asuran knife was supplied in his packs and the air has turned out to be breathable. The food from the trees, after having to clamber up them as they were too high to reach with his staff alone. But so far no intelligent life...and the Professor is starting to get worried about running out of food and the portal never opening back up. Optional Companion: His beloved small hover Golem has not survived this new world, but Ketss keeps its memory core close to heart for WHEN he gets back to Rata Sum. He misses its basic conversation company already.
Personality: Before being trapped in this world he was a very helpful teacher who loved to talk and explain things, hard to tell how hes going to be now with no personal contact for nearing on two weeks now and in a completely alien location. At this point he would even welcome Skritt to talk to.
|
|
|
|
Post by Cute Huragok on Aug 2, 2015 10:09:38 GMT -6
|
|
|
Faclan
•
Everyone's Favorite Space Chicken
Moderator
Posts: 3,194
Likes: 582
Gender: Male
|
Post by Faclan on Aug 4, 2015 5:53:54 GMT -6
Sweet, I bet BetaWülf Orc guy would find Ketss quiet a strange creature being short and grey with huge ears P:
|
|
|
|
Post by LaxKnight on Aug 6, 2015 11:29:54 GMT -6
I'm interested but I can't play for two weeks minimum. Here is the character I want to play to show interest and get it approved so I can jump in when I get back if that's okay. Here she is: Name: Maraith Group: Traveler Race: Eldar (Warhammer 40k) Age 437 years Appearance: (Faceplate on helmet is smooth with no features) Maraith is a tall, pale skinned female Eldar with alien agility and speed gracing her motions. She possesses warm auburn hair and friendly yet sharp blue eyes that belie a fierceness inside her. Her armor plates are black with bone white robes while the various runes and waystones are turquoise. Outwardly she looks like what lesser and unenlightened species call an elf with pointed ears but subtle signs like a heart that beats twice as fast tell that she is something more. Equipment:Staff of Deathly Woe, a Witchstaff imbued with the Spirit Stone of the legendary Spiritseer Yarleth Shroudwalker. When psychically charged not only can it cause immense damage to flesh and armor but even set the soul ablaze. The marks it leaves scar the soul and those who somehow survive are forever haunted by Yarleth, watching and taunting matter how far they go. (Later effect only happens at Yarleth's wish) Biography: Maraith belongs to Craftworld Ulthwé known for being the closest to the Eye of Terror and having a large amount of powerful psyker. Born with a twin, Elshia, she never knew her father for he died shortly before he was born so they were both raised by her mother who followed the Path of the Poet. The two twins, while identical, couldn't be further apart for Elshia was a kind gentle soul who followed the Path of the Healer while Maraith was bold and compassionate, following the Path of the Warrior and joined the Aspect Shrine of the Striking Scorpions. Doing so was uncommon for much of the Craftworld either went on to haraness thier psychic potential or live in relative peace. As a Striking Scorpion she learned patience, stealth, and the single minded focus of a hunter seeking its prey. For little more than a century she stalked her enemies in the shadows and striking them down with a brutality rivalling an Ork. That all changed during a particular battle when the Ruinous Powers of Chaos attacked a Maiden world under their protection. Maraith was ordered to protect a group of Guardians. She unfortunately learned too late that her twin was part of the unit. She watched as an Aspiring Champion slew her precious sister. Unfortunately he escaped before Maraith could avenge her sister. It was during her twin's funeral that she watched her sister be integrated into the Craftworld's Infinity Circuit that Maraith first heard the voices of the dead. However she did not realize it at the time and thought it was her conscious in turmoil. It was there that she made an oath to avenge her sister and that she will not rest nor return to the Craftworld until he was slain. The next day she disappeared through the Webway as she committed herself to the Path of the Outcast. She learned much, learning the art of marksmanship and surviving off the land while travelling to the plethora of worlds the galaxy has to offer. She also honed her skills in stealth, patience, and hunting that she learned as a Striking Scorpion. For over two centuries she travelled through the Webway, defending allies and assisting Craftworld Ulthwé while ultimately following her goal. The finally after many long years of hunting she tracked him down on the Feral World of Godspeed and challenged him to a duel. The fight lasted for a full day until ended him with a knife jammed through his throat, a token she keeps to this day. Killing her twin's killer, Maraith deemed herself worthy to return to the Craftworld. She yet again went on the Warrior Path but this time as a Warp Spider Aspect Warrior. These warriors wear Warp Jump Generators on their backs to transport themselves in the Warp for just a second to teleport to a different location, a dangerous ordeal for doing so attracts daemons that thirst for Eldar souls. Such courage is perfect for the daring Maraith. For 50 years she fought, jumping in and out of the Warp to slay the enemies of the Eldar out of thin air until fate took a turn. She activated her Warp Jump Generator and found that she didn't appear with her unit. Almost as if the Dark Gods plucked her from her journey she discovered she teleported to the Crone World Halsotar, one of many swallowed by the Eye of Terror at the Fall of the Eldar. She fended off daemons that resided there however something stood out. A voice, almost familiar, was calling to her. She weaved around and through several obstacles and enemies until she found the source: a Spirit Stone containing a soul. When she picked it up, fate decided to intervene again when a Webway portal opened behind her and a Ulthwé Wraithknight appeared to collect the valuable waystones the Eldar use to prevent their souls from being devoured by She Who Thirsts, the Chaos God Slaanesh. Rescued, she returned to the Craftworld. Maraith took the Spirit Stone to the Spiritseers and discovered the soul was the legendary Spiritseer Yarleth Shroudwalker. They also told her the the voices she heard were those of the souls held in the Infinity Circuit, a prime trait for a Spiritseer. She decided then to go the Path of the Seer to take join the ranks of the short numbered Spiritseers. With Yarleth as her guide, she has worked to perfect her role and psychic mastery. Recently she was leading a Wraithhost into a battle and charged into the Webway Gate only to find she was not in the Webway. Turns out it was some sort of portal and she was on an alien world. She discovered the Warp either is dormant or none existent. Much of her power is diminished but she still retains the knowledge and means to summon the more mundane powers and she still hears and sees the souls of the dead calling to her, even though they are alien. Optional Companion: No longer in the world of the living, former Spiritseer Yarleth Shroudwalker now lives on in a Spirit Sone in Maraith's Witchstaff. He offers knowledge, power, and wisdom that can only dead can provide. Personality: Courageous, compassionate, committed. These are words best used to describe Maraith. Over the centuries she has learned much patience but she never reserves any for tricks, lies, or unnecessary secrets. In a race many regard as aloof, she prefers to be direct for she finds manipulation, no matter how subtle, distasteful. She is committed to the continuation of her race and every task she sets herself to. She revels in doing things few dare to try. No matter how unpopular, dangerous, hopeless, or dirty the job, you can count on her to be the first to volunteer. She views that willingly doing things lend a special kind of courage, which in turn breeds a special kind of arrogance. Since Spiritseers are viewed with stigma due to their interactions with the dead, she views following the Path as her calling. Maraith's compassion is mainly seen in her work and in battle for she finds the dead better company than the living. However she is more than willing to help those who come to her, be they strangers or even rivals, and will go to great lengths to help out the few friends she does have, living or dead. She isn't above working with the lesser races but is careful and guarded in such times.
|
|
|
|
Post by Cute Huragok on Aug 7, 2015 20:07:47 GMT -6
Accepted
|
|
|
|
Post by Seraph on Aug 10, 2015 8:33:42 GMT -6
Name: Kardesh Drockmun Group: Traveler Race: Draeglaan Age 94 years Appearance: Kardesh is a tall reptilian creature of humanoid shape with a long serpentine tail and a sinewy athletic physique. His frame, though slim, is toned all over with tough muscle that rolls and flexes under the skin. With his beast like anatomy he is able to move with a unique predatory grace with which every motion looks is smooth and deliberate. Kardesh may perform feats of inhuman strength and agility with no aid with his long powerful limbs. Much of Kardesh's hide is covered by fine glossy scales of varying shades of maroon red with a number of boney plates that grow down his spine and across his shoulders. Together with the many more boney thorns that grow from the joints of each arm and leg and along the the tail lend a rigid look to the reptile's features. Among his other feral features Kardesh possesses a long narrow snout protrudes from his face lined with small horns that grow along the lower jaw and has many sharpened teeth that line the inside of his mouth. Atop his head is crown of horns that decorate the crest of his brow. Among them is a single ivory horn growing out from the forehead like a unicorn's. The largest of them are a pair of ivory horns that sprout from the back in a gentle curve just above a pair of long flexible ears growing from each side of his head that may swivel like a cat's. The Draeglaan also sports a dark flowing mane of of thin tendrils of which the strands resemble a lion's mane and grows well past his shoulders, often tired back so they do not obscure his vision. Lastly there be his two deep indigo eyes that sit sunken in their sockets. They are sharp and glow subtly in low light. They also have a black sclera and narrow pupils that may constrict into thin slits. Equipment:Heart Stone Pendant: A ovular purple stone that dangles from a silver chain inside of a pendant hung around Kardesh's neck. The gem appears opaque with a crack in it and flickers with a feint inner light. This artifact once held power that bestowed a great blessing upon its keeper. Alas it much of its magic has since faded, only holding a fraction of the power that it once held. Kardesh is yet able to use the stone as a focus to channel information into the stone as a hold for knowledge or memories. It is both a precious heirloom and a very personal momemto. Biography:
Kardesh was born a noble birth among his people. A realm once called Vakatir covered by an everlasting twilight where living was harsh and survival was uncertain outside of the many holds of society that banded together. The Draeglaan are a proud and hardy people who have mastered the treacherous mountains and the marshy tundras that had made up a majority of their territory. Isolated from many of the other races of the land these people stood in vigil over their territories through hard persistent winters that were only broken by a fleeting Springtime. The Draeglaan were a militant race with values placed in discipline and preservation of their kin living within rather organized units of family. The fortress city of Drockmoure was the the largest of the mountain holds that was built in the shadow of an ancient keep that had stood for millennia and it was within those wall where Kardesh was born. Sired by a strict father and hatched to a loving mother he was the only survivor of his clutch when a terrible illness had been plaguing the young of the city at the time. Kardesh at first lived a quiet existence in his mother's tender care away from his father for he was not truly considered of noble birth as he was merely a bastard son of their King. But he did not know this and for a time his childhood was a peaceful one until the day came that a servant of the Draeglaan King came to retrieve the child. The illness that had been killing the young of the city had not spared any of his father's offspring therefore making Kardesh the sole heir to the throne and future guardian of his people. However he would not go at first and his mother would not allow the King's servants to take her only surviving son until he was torn from his mother's grasp and she were exiled from the city. All of which took place in secret and young Kar was forced into a life he had never wanted, but would later go on to accept his fate until a time when he had more influence over his own life. Optional Companion: Personality: Given the rather fierce animalistic appearance of Kardesh's race he is certainly not like the typical primitive savage as one might expect. This Draeglaan carries himself well walking upright and standing with a dignified posture. He is often very calm and composed rarely ever raising his voice unless needed. Being ever observant of his environment with sharp calculating eyes very little escapes his attention as he assesses the situation with quiet, methodical thinking. Kardesh is a rather sophisticated individual having been versed in many subjects of study he has learned during his upbringing and experience throughout his life. His diligence and apt ability at learning new things is only matched by his skill and dedication to the martial arts of his people. The most prominent part of Kardesh's personality is perhaps his stoicism. The discipline and control that he is able to exhibit is astounding, however making him often appear overly serious or even cold toward others that address him. In that respect he is also rather straightforward in the way he handles most affairs when possible. Although the ways of subtlety and subterfuge are not lost on him in the least as he often masks his true intentions or to play subtle mind games to keep the upper hand. Though Kardesh is not without without a softer side. It merely remains burred beneath layers of personal barriers that rarely ever give others a glimpse of compassion.
|
|
|
Remnant
•
Shadow of the Past
Guardian
Posts: 1,034
Likes: 194
Gender: Male
|
Post by Remnant on Aug 11, 2015 2:58:19 GMT -6
Name: Dark-Heart Group: Hunter Race: Yautja (Predator) Age: 575 Height: 9'0" Weight: 772lbs Appearance:Dark-Heart is very large, even among his species. He towers over most of his subordinates, and is ripped with muscle. He is very intimidating among his clan, and uses this fear to keep order. He is among the strongest of the clan, and will mercilessly and savagely kill anyone who dares to defy him. His Hunting gear composes of a bio-mesh that allows his pure black armor to be strapped to his body, which is covered with yellowish-green scales as well as heavy scarring. Trophies decorate his chest and belt, as well as Hunting equipment. He keeps his claws constantly sharp to deadly effect. He rarely takes off his helmet, but underneath is his horridly scarred face. The sclera of his eyes are a dark black while his pupils are a bright golden-yellow. The dreadlock-like tendrils on his head are a dark black, with various dark golden bands running down the length of them. His helmet is equipped with two targeting enhancers on either side of the mask. Equipment:Yautja Suit:
-Body Mesh (Basically all that netting on his skin, which keeps armor and trophies attached) -Dual Wrist Blades -Dual Plasma Caster -Combi-Stick -Smart-Disc -Wrist-Mounted Net Launcher -BioMask -Vocal Mimicry -Dual Targeting Enhancers-Wrist Gauntlet (Left Arm) -Self Destruct Device -SatCom -Medi-Kit Unique Piece of Equipment for this RP:
-Prototype Cloaking Device This advanced prototype renders it's user invisible, like regular Cloaking Devices, however it's more effective in the fact that it bends light in such a way that it masks the Yautja's presence more easily. Depending on the environment, there is still that silhouette, heat like haze that cloaking normally produces, however it is less noticeable with this Prototype than with regular Cloaking Devices, due to how efficiently it bends the light to show the background. It is mostly immune to disrupting effects, as it does not deactivate when in water, and does not deactivate when the user is physically attacked, allowing him to hide just as easily as he was spotted. However, it is still vulnerable to the effects of an electromagnetic pulse, or virtually any for of disrupting electricity. In fact, because of it's prototype state, an potent electrical discharge on the Cloaking Device would essentially disable it, as well as produce it's own violent shock that would stun the user, but not potent enough to kill him. Biography:
Born of the Dread-Fang Clan, Dark-Heart was raised among a family of Warriors. His father was harsh and intolerable towards him and his siblings. It was his own form of discipline. It allowed Dark-Heart to grow into a fine, but savage warrior. When he was taken on Hunts specifically meant for Younglings, he showed no mercy to his prey, as if he lacked any honor or respect. This continued as he grew, and it was made quickly known that he was a savage, sadistic, and cruel Yautja. He was fierce, and no one wanted to mess with him. Upon reaching Adulthood, he was reluctantly given the name "Dark-Heart" by the clan's Elders in his ceremony. They were not pleased with having to bestow such a dishonorable name, but Dark-Heart showed no care towards it. Dark-Heart on his first rite of passage to become Blooded, managed to kill several Xenomorphs in the Hunt, however his comrades did not make it. He was the sole survivor. He has participated in many hunts since then, as it thrills him to be part of a hunt. After several dozen hunts, he managed to kill his first Queen, and became an Elite among Yautja. Knowing this, he tried tackling more challenging foes, eventually killing at least five Queens and becoming eligible for Clan Leader. However, his own Clan Leader denied him the opportunity, seeing Dark-Heart as an abomination among his kind. He challenged the Clan Leader to a fight to the death for leadership over the Clan. After a prolonged battle, he eventually won. However, the Adjucator of the planet decided to denounce his clan because of their new leader. They were not proclaimed as Bad Bloods, but they had lost the honor and respect of other clans, and were largely ignored as a result. Knowing that the other clans wouldn't care, Dark-Heart established a tyrannical rule over his clan, killing those who were not loyal, or simply those who were weak and useless. He made himself the strongest of the clan, using fear to gain supporters and keep down rebellion. No one dared faced him. The weak were too scared to rise up, and the strong had sided with him out of a mixture of fear and intelligence, knowing no one could defeat this self-proclaimed God amongst the Yautja. Dark-Heart gained many mates over his rule, having several sons and daughters. One particular son he raised as his future heir, however he continued to seem to deny the throne. He has disciplined his son harshly for this, but does not dare kill him, thinking he can mold him into his own heir with fear and punishment. Because of this denial of being the heir, his son was given the name Cold-Throne by the Elders, and Dark-Heart himself. During an annual Hunt, a portal opened up as Dark-Heart and Cold-Throne trespassed upon an ancient relic, as they searched for their prey in hiding. Thinking they would find worthier prey through such an advanced relic, Dark-Heart forced Cold-Throne to go through and followed with him into a new world ripe for Hunting. Dark-Heart's pride grew substantially as he realized he could bring back a great many trophies after this Hunt. Optional Companion:
Cold-Throne ( BetaWülf's character) - One of Dark-Heart's many sons and the chosen heir to the throne, Cold-Throne denies his right to the throne but is forced to follow his Father's footsteps. His father chooses him over the other siblings, establish a deep jealously among them towards Cold-Throne. It is always him that Dark-Heart takes along in his Hunts, to make him stronger and knowledgeable. However he is still punished for his insubordination, should he continue to deny his right to the throne, or deny who his Father is. Anything his father deems undisciplined, such as being snappy, rebellious, or generally intolerable, he punishes Cold-Throne for. Personality:
Dark-Heart is fierce, cruel, and sadistic, even by Yautja standards. He does not show mercy, neither to friends nor foes, even if they appear to be worthy enough. "Worthy" enemies are merely a better challenge. He ruthlessly mutilates his enemies corpses, taking trophies, skinning them, hanging them from high places to intimidate his enemies and gain a small form of amusement from it. He has a very dark sense of humor, laughing at times where someone else would scream. He does not tolerate ignorance nor insubordination. He will kill anyone failures or rebellious individuals without a second thought.
|
|
|
|
Post by Cute Huragok on Aug 13, 2015 11:26:51 GMT -6
Both accepted, will create the thread to start it soon
|
|
|
|
Post by LaxKnight on Aug 16, 2015 18:10:10 GMT -6
While I'm still not very active for at least a week, when is this starting? I'm excited to read people's stuff.
|
|
|
Faclan
•
Everyone's Favorite Space Chicken
Moderator
Posts: 3,194
Likes: 582
Gender: Male
|
Post by Faclan on Sept 1, 2015 4:05:49 GMT -6
Cute Huragok ? Are you still wanting to do this buddy? If your too busy we could try to do a different thread with the same characters.
|
|
|
|
Post by BetaWülf on Sept 13, 2015 2:17:28 GMT -6
Name: Cold-Throne Group: Hunter Race: Yautja Age 236 Appearance:Cold-Throne takes much after his Father, being a massive Yautja, though several inches shorter than his Father still, standing only at 8' 7". Equipment:
Standard Yautja Hunter's Suit: -Body Mesh (Basically all that netting on his skin, which keeps armor and trophies attached) -Dual Wrist Blades -Dual Plasma Caster -Combi-Stick -Smart-Disc -Wrist-Mounted Net Launcher -BioMask -Vocal Mimicry -Dual Targeting Enhancers -Wrist Gauntlet (Left Arm) -Self Destruct Device -SatCom -Medi-Kit Unique piece of Equipment: Yautja Sword; a decently long blade that can be used either one or two handed. Biography: Born the mighty and feared Clan Leader Dark-Heart, Cold-Throne was subjected to his Father's cruel treatment practically from birth, along with a plethora of siblings. Dark-Heart however took a special interest in Cold-Throne, and worked to mold him into an ideal Hunter, and heir. Unlike his Father, Cold-Throne proved to be an honorable Hunter. He killed with mercy and compassion, but also the same skill as presented my his Father at the same age. When it came time for his own rite of passage, he and two other unblooded were sent to Hunt the deadly Xenomorphs. One of the trio died, but Cold-Throne managed to save the other Yautja. He managed four kills, and took each one's skull for his trophy collection. He was however vocally reluctant to being heir to Dark-Heart, and thus was given the name Cold-Throne by Dark-Heart and the Elders. He accompanied his Father on many Hunts, and his position as heir made his siblings deeply jealous of him. Cold-Throne harbored no illwill for his siblings however, and refused to act harshly towards them. Later, after many, many Hunts, Cold-Throne had taken down three Queens during his lifetime. Soon he would be able to challenge his Father for the position of Clan Leader and bestow it upon another, or die in his attempt to take down the last two Queens needed to ready himself for the battle. But on a fateful day, Dark-Heart and Cold-Throne happened upon a portal to richer Hunting grounds, and Cold-Throne was force through it by his Father who would accompany him soon afterwards. Optional Companion: Predator Hound; a creature the size of a large dog, covered hard scales, long defensive spikes, and large offensive horns. Its massive jaws are lined with the gargantuan teeth of a top carnivore. Personality: Unlike his Father, Cold-Throne is neither cruel or harsh. He is especially different from his sire in the fact he values honor and decency. Despite the severe punishments doaled out to him by Dark-Heart, Cold-Throne is ever defiant and bears the scars with pride, knowing he is a better Father to his children than his Father ever could have been to him. He is especially careful with his trophies, due a sense of respect for his fallen prey.
|
|
|
|
Post by Cute Huragok on Sept 15, 2015 14:12:26 GMT -6
accepted, really well written and I will post the thread soon
|
|
|
|
Post by Cute Huragok on Sept 15, 2015 14:32:36 GMT -6
It has been made!!!
|
|
|
infinium
•
UNSC
Posts: 46
Likes: 0
Gender: Male
|
Post by infinium on Sept 15, 2015 16:09:23 GMT -6
Can I still sign up?
|
|
|
|
Post by Seraph on Sept 16, 2015 15:57:58 GMT -6
Yeah! Just fill out the character sheet and wait for it to be approved by the GM of the rp.
|
|
|
Rxxy
•
Novice Player
Posts: 91
Likes: 10
Gender: Female
|
Post by Rxxy on Sept 19, 2015 19:41:24 GMT -6
Name: Jer 'Antelope' DeFeo Group: Traveler Race: Human Age 29 Appearance: At an astonishing 7' 5'' Jer is a sight to be seen. His chiseled chin and cheeks coupled with his deep chocolate colored eyes make him adorable to most females. His dark auburn hair is cut prim and proper like that of any military soldier. The only true impurity on his face being the gash under his left eye. In contrast to his height his weight is quite small. weighing in at around 185 lbs. He is tall and muscular. Build like an ox with large shoulders and strong calves. Equipment: His Omega-13 desert camouflage armor. personalized down to every detail including pieces, tightness, mobility, gravity dampeners. Like the standardized model it is equipped with a helmet/ The HUD has a vitals display, a built in light, and a air tank. This allows troopers to keep track of their health while in the field or in space. It also comes with magnetized boots and a small sheath for combat weapons. (No weapon cause I think the suit makes him a bit better then the normal person.) Biography: Jer was born like any other Terran civilian. Although his parents were the special type of citizen as they worked as phycho controlers. Jer despite his parents ability to control multiple warriors at a time showed little phychic attributes. So he was raised alone by a nanny. Growing on the terran federation's home planet Jer was constantly hit with mass propaganda about the war on the bugs. So by nature he choose the military path to gain his Citizenship. So he was suited up and sent to the O-13. Sadly he hadn't heard of the groups history. The O-13 was known as the worst of the worst as far as soldiers are concerned. No unit operated in their area without experiencing friendly fire. Although when Jer entered the O-13 he began reforming the squad he was in and then the platoon followed. Soon they were competing with the roughnecks for the best platoon.
Then all hell broke out. On a diplomacy mission the unarmed terrain's were ambushed. Jer using the techniques taught to him by his parents he was able to defend himself and two others until they got to the locker. The three got dressed and began purging bugs room by room. During one of the ambushed the bugs set Jer stayed in the hall watching. Then he head screaming. He turned into the door to see one of his men skewered on a bug and the other holding out the unthinkable. The trooper committed suicide and too a chunk of the bugs with him. In an act of rage Jer accessed his suppressed powers and took control of as warrior. Suddenly the bugs turned on each other until a portal opened before the trooper. Something hit him in the back and he tumbled into the portal. When he awoke he found a small warrior eating a rat. Instantly his hand went to his knife but the warrior after seeing him remained still. This alarmed the trooper for some time. He left the creature to explore the land. He found a military base, but as he approached the bug followed. So with a little home made tests Jer learned to control the bug. With the bug at his side he went further to investigate the base and found it empty of all but one person. The person attempted to the kill the soldier and nearly succeeded had Jer's pet not interceded. Jer took off cradling the young bug. He has since lived in the deserts alone as best he could. (Length doesn't matter but cover anything with the backstory and your character) Optional Companion: -Screech- A young warrior that hasn't found a lust for human flesh due to the changing of the universe around him. It however is still small barely the size of an adult cat. Although it's easier to harm it can still punch a hole through human flesh. So that he can prove he controls the bug he had painted a red 0-13 on both of it's sides. Personality: (Need to figure out.)
|
|
|