Post by Huka on Nov 25, 2013 22:48:31 GMT -6
Working Title: The Education of Lamenting Consecration
Setting:
Covenant Colony Thrav
Surrounding the Keep of Reserved Sanction is a far-reaching biome of forests and savannah, going several kilometers to a wide mountain with a few high peaks in the closing end of spring. The climate is mildly warm with a few oceanic breezes to cool the skin, ripe for fortuitous training. Dotting the training reserves are Covenant bunkers to store required equipment or capable of maintaining a gathering site for the training forces. Every couple units (or different depending on orders) Banshee patrol units swoop through the air to keep constant security of any interruptions or threats.
This particular mission will trek from the beginning of Checkpoint A-the beginning of the densely forested Whispering Wood-to Checkpoint B-the remnants of a Sangheili temple. There the next part of Reticent’s training will continue.
Characters and Factions Involved:
The Covenant is the only playable faction to this mission; consisting of new members of the Sect of Lamenting Consectration, as well as the veteran survivors of the past several missions. To watch over the process prominently is Field Master Til ‘Muramai from the command center or phantom, along with the other members of Reticent if they desire.
To confront the PCs is a controlled force of condemned criminals and hired rogues-bought out of credits or fear/respect of the Reticent Lance.
Mission Description:
The new and current members of the Sect of Lamenting Consecration during their ‘R&R’ commissioned by Field Master Til Je’at Ra’ha ‘Muramai to begin some bonding between ranks and instill some hard experience into the newbloods. Having a Zealot lance as de facto commanders doesn’t give them any easy routes of luxury but a fierce training regime to make sure they were proper elite. To watch over the proceedings primarily is the desert-hardened Til-being the architect of the plan naturally-and the other members of Reticent can help, and influence, the training in some ways.
To further the newly-strengthened sect’s experience is a auxiliary force pulled from the depths of the Capital City’s underwork rogue guildsmen and prisoners given the chance of pardon if they manage to derail the traveling unit, consisted of; Kig-yar, Jiralhanae and even a few Sangheili individuals of various skills, professions, and even deadly mental health. Leading them all is a former General imprisoned for the murder of superior officers named only Third-lip by his condemners. While fears would naturally come about betrayal, personally implanted explosives certainly soothes the foremost Field Master’s plans.
Additional Information (optional):
Rules of the Training Regiment: (For future reference)
No energy shields for Sangheili-Promotes the golden rule of cover and use of tactics.
Communication checks and report every half-unit-To ensure the full functionality of the Sect.
Supply checks every two units-Same as above.
Don’t leave the training area without permission-To leave the battlefield without justification is dealt with severly.
Don’t sleep without higher order-To sleep on the job (Especially sentry duty) is to risk a knife to the throat by enemies or commanding officers.
Do not congregate with the Enemy-Run the risk of having your entire unit killed or the surrender of information is not worth the trust of your enemy unless all options are forfeit. If not, execution is expected.
Setting:
Covenant Colony Thrav
Surrounding the Keep of Reserved Sanction is a far-reaching biome of forests and savannah, going several kilometers to a wide mountain with a few high peaks in the closing end of spring. The climate is mildly warm with a few oceanic breezes to cool the skin, ripe for fortuitous training. Dotting the training reserves are Covenant bunkers to store required equipment or capable of maintaining a gathering site for the training forces. Every couple units (or different depending on orders) Banshee patrol units swoop through the air to keep constant security of any interruptions or threats.
This particular mission will trek from the beginning of Checkpoint A-the beginning of the densely forested Whispering Wood-to Checkpoint B-the remnants of a Sangheili temple. There the next part of Reticent’s training will continue.
Characters and Factions Involved:
The Covenant is the only playable faction to this mission; consisting of new members of the Sect of Lamenting Consectration, as well as the veteran survivors of the past several missions. To watch over the process prominently is Field Master Til ‘Muramai from the command center or phantom, along with the other members of Reticent if they desire.
To confront the PCs is a controlled force of condemned criminals and hired rogues-bought out of credits or fear/respect of the Reticent Lance.
Mission Description:
The new and current members of the Sect of Lamenting Consecration during their ‘R&R’ commissioned by Field Master Til Je’at Ra’ha ‘Muramai to begin some bonding between ranks and instill some hard experience into the newbloods. Having a Zealot lance as de facto commanders doesn’t give them any easy routes of luxury but a fierce training regime to make sure they were proper elite. To watch over the proceedings primarily is the desert-hardened Til-being the architect of the plan naturally-and the other members of Reticent can help, and influence, the training in some ways.
To further the newly-strengthened sect’s experience is a auxiliary force pulled from the depths of the Capital City’s underwork rogue guildsmen and prisoners given the chance of pardon if they manage to derail the traveling unit, consisted of; Kig-yar, Jiralhanae and even a few Sangheili individuals of various skills, professions, and even deadly mental health. Leading them all is a former General imprisoned for the murder of superior officers named only Third-lip by his condemners. While fears would naturally come about betrayal, personally implanted explosives certainly soothes the foremost Field Master’s plans.
Additional Information (optional):
Rules of the Training Regiment: (For future reference)
No energy shields for Sangheili-Promotes the golden rule of cover and use of tactics.
Communication checks and report every half-unit-To ensure the full functionality of the Sect.
Supply checks every two units-Same as above.
Don’t leave the training area without permission-To leave the battlefield without justification is dealt with severly.
Don’t sleep without higher order-To sleep on the job (Especially sentry duty) is to risk a knife to the throat by enemies or commanding officers.
Do not congregate with the Enemy-Run the risk of having your entire unit killed or the surrender of information is not worth the trust of your enemy unless all options are forfeit. If not, execution is expected.