Post by Daenerys Targaryen on Feb 24, 2012 13:16:11 GMT -6
Ok, so I was highly interested in the last starwars rp we had here run under the nether. It was a decent rp but really had zero guidance in the plot and sort of died. Well in his memory and for all the people who would be interesting in this I was wondering if you guys would like to take another shot at it?
THESE VVV, are some of the rules and things you will be seeing in the rp. I am already working out a plot and once I have enough interest I will allow characters to be made and we can get this going!!!
----------------------------
You can have more then one character, Five Characters Max. You can only have one Jedi or one Sith because they are more powerfull and I do not want armies of Jedi/Sith running around. You can have at least two bounty hunters since they will most likely be the most suped up ones. You can have as many Soldiers as you want on eather side as long as you do not have them work together.
IE: -Puts all five soldiers with seven NPC's making like 55 (exageration) against one Jedi-
Also I will not allow Droids to be playable characters unless more then one person actualy wants to make one.
Playable Factions:
Sith army: Sith Soldiers, Driods, and the occasional Sitch Agent
Rebublic Army/navy: Troopers and Ship Captains Wanted.
Jedi order: Jedi Masters, Knights, Aprentices.
Sith: Sith Master, Dark Jedi's.
Bounty hunters: Will still be allowed but not on the station for the first part of the rp, once everything ships planet side then you can roam around like everyone else. You can also be held in the brig and free yourself then escape planet side.
Mercenaries: Soldiers for higher, simple as that.
Soldiers- You can have up to Six NPC's since you wouldn't want to fight others alone. A Jedi is allowed to block your shots by their own means or doge them, but they can not completely void all of your attacks. Try not to only throw lethal moves out there too to allow more damage to come to an opponent that builds over time. NOTE: Your number of NPC's depends on how specialized you are, if you are just a run of the mill soldier then seven. If you try to be anything more your NPC's dwindle. NOTE: You will have less of a job to do planet side once it gets started, I will assign you to special missions across the system but be prepared to act more like a civilian, gaurd, the resistance, while planet side.
Jedi/Sith: You are allowed to use the force, but be realistic. Some have troubles even accessing the force. You all have your own reserves and the force reserve but you cannot use both forever. You may also use light sabers to do other things then battle like cut through doors, sabotage equipment, ect. Be resourcfull since you are likely to have less gear then the common soldier. YOU ARE NOT allowed NPC aprentices, you can only have PC aprentices.
Bounty Hunters/Mercenaries: You will not be introduced untill we get planet side but feel free to make a character. Bounty Hunters will be more solo artists and fight amoungst themselves, ask for contracts from different players to go after others and bassically stick to the cantina's. Mercenaries are the basic soldiers for higher that will be seen galovanting around the planet, you will usually be found in your little hide outs and will be found, you will not seek to fight you will wait untill someone comes to you to ask for help. Otherwise you can go around and preform gangster activities. NOTE: Mercenaries may have up to five NPC's with them, the same NPC rules apply for them as the doo soldiers.
Navy: ((Coming Soon))
Races: Go ahead and take your pick but be sensible, no wookie sith lords that make wookie noises and run around zapping everything.
Name:
Affiliation:
Rank/Section/specialisation:
Weapons:
Equipment:
race:
age:
Gender:
Apperance:
Personality:
Skills:
Bio:
((Other)) Droids (Like R2-D2)/ personal items/ NPC's
Ship Creation:
((You are only allowed a ship for the means of escape, minor battle, and transportation. Since it is hard to tell which starships where made at what time you can use any as long as they are smaller. Not gigantic destroyers, cruisers, and stuff flying around since they would be pretty hard to beat. I might allow some people to have said big ships if I decide to allow a Naval battle in space.)) You may come into the rp already with a ship or buy one over time in the city, modifications to a lesser extent are encouraged. You may only use them to escape the first part of the rp and travel around the planet and the solar system hot spots. No light speed jumping out of the system untill we decide to expand the rp.
Ships Name:
Type:
Loud-Out:
Armorment:
Defences:
RULES:
-I do not want to see people making bad asses and rping bad asses, be realistic.
-Damage: Take it seriously and be expected to die at some point. ((YOU CAN COME BACK AS A NEW CHARACTER))
-Be fair in ship-to-ship dog fights if it ever happens. If you are not in space your character has a chance to survive.
-Be apropraite, unless it is moved to a board that prohibits a more grown up quality.
-You are allowed to use foul language but try to keep it based to your character, we don't want a Jedi Master cussing every five seconds for no reason.
-PVP is accepted but is strongly advised to be mutual and is under arbitration of me at all times.
-Be Realistic, if you go shooting up the place law enforcements are bound to attack you.
-More rules will be made when problems arise.
Gear: This is a touchy subject, since there is so much gear in star wars I want you to be fair and keep it to your character and what she would actualy have. Like bounty hunters having jet packs, troopers having grenades, jedi having grappling hooks and under water breathers. That sort of thing, try not to weigh down our character or he might not be let in through BETA security that easily.
Weapons:
Light saber, single: The elegant weapon, associated with Jedi.
Lightsaber, double bladed: ^^^ Just with two blades.
Blaster pistol: When you need a cheap, cost effective weapon, the blaster pistol is a must. Easy to conceal and deadly.
Blaster rifle: Don't get on the wrong end of a blaster rifle! ((Can be used as Semi-long range weapon))
Personal repeating blaster: Inaccurate but with a high fire rate.
Short sword: Lightweight, not as powerful as Vibroblade's
Long sword: Longer than a short sword but heavier
Vibroblades: a type of bladed melee weapon that uses ultrasonic vibrations to increase cutting effectiveness. Deadly.
Heavy blaster pistol: A heavy blaster pistol is a more powerful version of the standard blaster pistol.
((No customizations allowed on these unless they are purely for decoration. I will add more if you think I am lacking. Soldiers, Bounty Hunters, Mercenaries, you MAY NOT use Jedi/Dark jedi weapons and jedi hardly ever use blasters so keep a fine line drawn between those two.))
Armor and clothing:
Keep it appropriate, Like the last rp I will allow some plates of Obsidian armor for the blocking of light sabers but that does not mean you can completely cover your guy. The Jedi and Sith are encouraged to wear robes with only a little armor platting for defence of light sabers and blasters. Expect to wear normal clothes once planet side.
ACTIVITIES ON STATIONS:
Be professional, go around daily soldiering routines, eat at the mess hall, spar, practice at the target range, do small simulated pvp battles, train your men, meditation, drinking (to an extent, we don't want this moved to the 18+ board.
THESE VVV, are some of the rules and things you will be seeing in the rp. I am already working out a plot and once I have enough interest I will allow characters to be made and we can get this going!!!
----------------------------
You can have more then one character, Five Characters Max. You can only have one Jedi or one Sith because they are more powerfull and I do not want armies of Jedi/Sith running around. You can have at least two bounty hunters since they will most likely be the most suped up ones. You can have as many Soldiers as you want on eather side as long as you do not have them work together.
IE: -Puts all five soldiers with seven NPC's making like 55 (exageration) against one Jedi-
Also I will not allow Droids to be playable characters unless more then one person actualy wants to make one.
Playable Factions:
Sith army: Sith Soldiers, Driods, and the occasional Sitch Agent
Rebublic Army/navy: Troopers and Ship Captains Wanted.
Jedi order: Jedi Masters, Knights, Aprentices.
Sith: Sith Master, Dark Jedi's.
Bounty hunters: Will still be allowed but not on the station for the first part of the rp, once everything ships planet side then you can roam around like everyone else. You can also be held in the brig and free yourself then escape planet side.
Mercenaries: Soldiers for higher, simple as that.
Soldiers- You can have up to Six NPC's since you wouldn't want to fight others alone. A Jedi is allowed to block your shots by their own means or doge them, but they can not completely void all of your attacks. Try not to only throw lethal moves out there too to allow more damage to come to an opponent that builds over time. NOTE: Your number of NPC's depends on how specialized you are, if you are just a run of the mill soldier then seven. If you try to be anything more your NPC's dwindle. NOTE: You will have less of a job to do planet side once it gets started, I will assign you to special missions across the system but be prepared to act more like a civilian, gaurd, the resistance, while planet side.
Jedi/Sith: You are allowed to use the force, but be realistic. Some have troubles even accessing the force. You all have your own reserves and the force reserve but you cannot use both forever. You may also use light sabers to do other things then battle like cut through doors, sabotage equipment, ect. Be resourcfull since you are likely to have less gear then the common soldier. YOU ARE NOT allowed NPC aprentices, you can only have PC aprentices.
Bounty Hunters/Mercenaries: You will not be introduced untill we get planet side but feel free to make a character. Bounty Hunters will be more solo artists and fight amoungst themselves, ask for contracts from different players to go after others and bassically stick to the cantina's. Mercenaries are the basic soldiers for higher that will be seen galovanting around the planet, you will usually be found in your little hide outs and will be found, you will not seek to fight you will wait untill someone comes to you to ask for help. Otherwise you can go around and preform gangster activities. NOTE: Mercenaries may have up to five NPC's with them, the same NPC rules apply for them as the doo soldiers.
Navy: ((Coming Soon))
Races: Go ahead and take your pick but be sensible, no wookie sith lords that make wookie noises and run around zapping everything.
Name:
Affiliation:
Rank/Section/specialisation:
Weapons:
Equipment:
race:
age:
Gender:
Apperance:
Personality:
Skills:
Bio:
((Other)) Droids (Like R2-D2)/ personal items/ NPC's
Ship Creation:
((You are only allowed a ship for the means of escape, minor battle, and transportation. Since it is hard to tell which starships where made at what time you can use any as long as they are smaller. Not gigantic destroyers, cruisers, and stuff flying around since they would be pretty hard to beat. I might allow some people to have said big ships if I decide to allow a Naval battle in space.)) You may come into the rp already with a ship or buy one over time in the city, modifications to a lesser extent are encouraged. You may only use them to escape the first part of the rp and travel around the planet and the solar system hot spots. No light speed jumping out of the system untill we decide to expand the rp.
Ships Name:
Type:
Loud-Out:
Armorment:
Defences:
RULES:
-I do not want to see people making bad asses and rping bad asses, be realistic.
-Damage: Take it seriously and be expected to die at some point. ((YOU CAN COME BACK AS A NEW CHARACTER))
-Be fair in ship-to-ship dog fights if it ever happens. If you are not in space your character has a chance to survive.
-Be apropraite, unless it is moved to a board that prohibits a more grown up quality.
-You are allowed to use foul language but try to keep it based to your character, we don't want a Jedi Master cussing every five seconds for no reason.
-PVP is accepted but is strongly advised to be mutual and is under arbitration of me at all times.
-Be Realistic, if you go shooting up the place law enforcements are bound to attack you.
-More rules will be made when problems arise.
Gear: This is a touchy subject, since there is so much gear in star wars I want you to be fair and keep it to your character and what she would actualy have. Like bounty hunters having jet packs, troopers having grenades, jedi having grappling hooks and under water breathers. That sort of thing, try not to weigh down our character or he might not be let in through BETA security that easily.
Weapons:
Light saber, single: The elegant weapon, associated with Jedi.
Lightsaber, double bladed: ^^^ Just with two blades.
Blaster pistol: When you need a cheap, cost effective weapon, the blaster pistol is a must. Easy to conceal and deadly.
Blaster rifle: Don't get on the wrong end of a blaster rifle! ((Can be used as Semi-long range weapon))
Personal repeating blaster: Inaccurate but with a high fire rate.
Short sword: Lightweight, not as powerful as Vibroblade's
Long sword: Longer than a short sword but heavier
Vibroblades: a type of bladed melee weapon that uses ultrasonic vibrations to increase cutting effectiveness. Deadly.
Heavy blaster pistol: A heavy blaster pistol is a more powerful version of the standard blaster pistol.
((No customizations allowed on these unless they are purely for decoration. I will add more if you think I am lacking. Soldiers, Bounty Hunters, Mercenaries, you MAY NOT use Jedi/Dark jedi weapons and jedi hardly ever use blasters so keep a fine line drawn between those two.))
Armor and clothing:
Keep it appropriate, Like the last rp I will allow some plates of Obsidian armor for the blocking of light sabers but that does not mean you can completely cover your guy. The Jedi and Sith are encouraged to wear robes with only a little armor platting for defence of light sabers and blasters. Expect to wear normal clothes once planet side.
ACTIVITIES ON STATIONS:
Be professional, go around daily soldiering routines, eat at the mess hall, spar, practice at the target range, do small simulated pvp battles, train your men, meditation, drinking (to an extent, we don't want this moved to the 18+ board.