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Post by SuperCommando on Dec 10, 2015 18:22:00 GMT -6
So just looking to gather some opinions here. In my RP Beta Testers Wanted thread I mentioned that I've been considering doing an actual game of D&D in addition to the Halo-themed rules I've been messing with. The purpose of this thread is to expand on that topic. I do want to preface this by saying this is not a guaranteed thing and I have no set-in-stone plans as of yet. This is an interest check only, not a recruiting announcement. My intent is to get a discussion going and see what people think.
WHEN AND WHERE And finally, I must admit that even though I'm still pumped for fleshing out these rules for a Halo setting (thanks Halo 5!), all this exposure to D&D has made me crave a standard, legit 5e game as well. Been kicking around the idea of maybe buying a pre-generated campaign and running it for anyone who might be interested... Hey man, when and where. Don't got a book but I got Roll20. When? Probably not for a while. I'm focusing on my Halo tests right now, but depending on how much people want a straight up D&D game I'd be more motivated to get things rolling sooner, which is why I'm gauging interest now. Where? Excellent question. There are tons of ways to do online tabletop gaming, such as Roll20, Skype, etc. But if I run a D&D campaign, I'm going to do it play-by-post in a forum environment. Yes I know that has its drawbacks, but it really does work best for me personally. It allows both myself and the players to post on their own schedule, and I believe that by writing it out we can achieve a richer narrative than if we were RPing verbally. To be a little more specific as to where, it would most likely take place right here on Yappa's. The only reasons it would not be held here is if the Admins/staff think it would be too distracting from the Main Mission and ask me to run it off-site, or if the players want to do their own dice rolling. If you do want to make your own rolls, we would run our game over at a nice site I found: The Tangled Web. It has a nifty code that generates dice rolls right in your post, and it's actually where I got the dice roll notation I use from. I've registered there, but haven't joined any games yet or even posted much at all.
WHAT KIND OF GAME? One of the things I'd need to know from potential players is what kind of game would they be interested in playing, and what would keep them motivated to stay active within the game. I mentioned earlier that I'd consider buying an official campaign module. Well, since then I actually have. I recently purchased the Princes of the Apocalypse adventure, so we could do that (although completing it would take a very long time...), do bits and pieces from that, or of course come up with something entirely from scratch. I'd also like to know what kind of characters you guys would want to make, and what kind of environments you'd like to adventure in. My style of games often tend to be very story-driven with lots of social RP and NPC interaction, so keep that in mind.
REQUIREMENTS Players would be required to have access to the Player's Handbook, either by owning one IRL or by downloading it. Remnant posted a free Google Drive link in the other thread for anyone who's interested: And finally, if we do start a game then everyone involved needs to be committed to posting regularly for an extended period of time. A D&D campaign already demands a time investment, made even greater due to the play-by-post medium. I'd sooner kick out an inactive player and find a replacement before I let the entire game die, but it would be far better for the whole group if everyone makes that effort to being dedicated and active.
SO LET'S TALK ABOUT IT!
So who, if anyone, might be interested in trying something like this? What kind of fantasy world would you want to adventure in? What kind of environments? What kind of characters would you want to be? What kind of things would you want to do? Would you try Princes of the Apocalypse, or parts of it? Or would you prefer a completely original campaign? And would you want to run the game here or at The Tangled Web? Would you be willing to commit the time to do this?
Thank you for considering, and anyone who provides feedback or input is much appreciated. I think trying something like this would be a lot of fun, and if people are willing to stick with it for the long run than I'll be willing to put in the work to make it happen.
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edtosivaree
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Post by edtosivaree on Dec 10, 2015 18:30:21 GMT -6
Well, I have pretty much nothing but time as it is, so if you want someone to play, then here I am.
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BasedGoody
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Post by BasedGoody on Dec 10, 2015 19:03:56 GMT -6
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Trooper
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Post by Trooper on Dec 10, 2015 19:39:20 GMT -6
So who, if anyone, might be interested in trying something like this? Me definitely
What kind of fantasy world would you want to adventure in? Aquatic worlds (Monkalamari, Kamino), Technological marvels (forerunner installations, death star, star forge.), Desolate worlds (Fallout, Tattoine, Honogar, Hutta.) Natural wonders (Kashyyk.) and lastly environmental worlds (Hoth, Lost planet,)
What kind of environments? Kinda listed above (Woops)
What kind of characters would you want to be? Minotaur's, Dragons, Goblins, Orcs, elves, Warmongers, elementals, Shape shifters, Sith, walking apes, giants, Togruta, Cyclops, Centaur (Pretty much open.)
What kind of things would you want to do? A story with many plot twists, that spans multiple areas instead of just one giant castle.
Would you try Princes of the Apocalypse, or parts of it? Sure, I mean I've never done it before so it sounds like a good idea.
Or would you prefer a completely original campaign? I like both ideas, to be honest.
And would you want to run the game here or at The Tangled Web? Here (Personal opinion)
Would you be willing to commit the time to do this? Well I wouldn't be posting here, or volunteering for the tests otherwise.
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Post by LaxKnight on Dec 11, 2015 0:11:08 GMT -6
So who, if anyone, might be interested in trying something like this? Me! What kind of fantasy world would you want to adventure in? Not sure...I like sci-fi (Like Halo, Star Wars, and WH40K) but I also like fantasy. What kind of environments? I like cities or populated areas. Places with people. What kind of characters would you want to be? Uh...well, going off the classic class list, I like being the roguish character. What kind of things would you want to do? Get the girl. And loot. But girl first. Would you try Princes of the Apocalypse, or parts of it? Sure? I don't know what it is... Or would you prefer a completely original campaign? Sure! And would you want to run the game here or at The Tangled Web? I don't know what Tangled Web is so here. Would you be willing to commit the time to do this? Well, I asked about it in the other thread so...yes!
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Faclan
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Post by Faclan on Dec 11, 2015 1:40:35 GMT -6
So who, if anyone, might be interested in trying something like this? I'll join
What kind of fantasy world would you want to adventure in? Fine with Elder Scrolls or Halo style.
What kind of environments? No preference.
What kind of characters would you want to be? Healer type normally as when I go rogue it rarely goes well.
What kind of things would you want to do? It would probably depend on the setting as depending on the type of character I play I want to do different things. Not dying would be a good overall goal.
Would you try Princes of the Apocalypse, or parts of it? DnD 5.0 adventure like that would be fine. I'm normally a 3.5 guy but I'll give it a shot.
Or would you prefer a completely original campaign? I'm fine doing one in an established universe as its easier to run and the players will generally know a little about the setting too.
And would you want to run the game here or at The Tangled Web? Here would be fine so people could see our amazing fail rolls.
Would you be willing to commit the time to do this? Ye
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edtosivaree
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Post by edtosivaree on Dec 11, 2015 8:50:33 GMT -6
So who, if anyone, might be interested in trying something like this? Count me in What kind of fantasy world would you want to adventure in? Either or, but I rather think either Midieval or Halo Mercinary kind of work would be best for character development in the story. What kind of environments? Urban/rural? What kind of characters would you want to be? I know statistically, precision characters are horrible in combat, but I'll play ranger or SDM What kind of things would you want to do? REally don't care Would you try Princes of the Apocalypse, or parts of it? No idea what that is but sure Or would you prefer a completely original campaign? Whatever floats your boat Super And would you want to run the game here or at The Tangled Web? Would you be willing to commit the time to do this? Got nothing but time
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Post by SuperCommando on Dec 11, 2015 10:31:31 GMT -6
Thanks for the feedback so far guys.
I'm seeing a lot of "not sure what that is" kind of responses about Princes of the Apocalypse, so I'll elaborate a little more on that. It is a published D&D campaign printed in a hardcover book that the DM uses instead of going through all the work of generating a whole game by themself. It is a complete adventure taking characters from 1st to 15th level (or beyond), comprising of a central multi-chapter story arc and multiple side quests.
In Princes of the Apocalypse, the theme of the campaign is "Elemental Evil". The following synopsis is copy/pasted directly from the official website: "Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms."
It is a sandbox-style adventure where the players are dropped in and get to explore the region, learning for themselves what's going on as they travel around investigating multiple leads that ultimately draw them into thwarting the coming elemental apocalypse. There's a bunch of element themes going on as air, fire, water, and earth factions work to bring about ruin and natural disaster, stuff like that.
And full disclaimer, I wouldn't run it completely by the book. There's definitely some minor things I'd change or add (like altering some of the location names for one thing just because they sound weird to me), and although we'd be using the published content I'll probably adjust some of the cultural and background details just to make it my own. For example, it's set in the Forgotten Realms, (an official D&D world), whereas I'd make up a custom world to have this adventure take place in.
So hopefully that gives you guys some more insight into what that's all about.
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Post by Seraph on Dec 11, 2015 15:02:22 GMT -6
Now I would be rather stoked to play. I also find the module you're looking at rather cool if we decide to use it. I'll write out my own particular interests for your questions in a bit. Just running low on creative juices to think of such nonsense right his moment.
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Post by BetaWülf on Dec 11, 2015 17:20:06 GMT -6
So who, if anyone, might be interested in trying something like this? Meeeeeeeeeeee!!!
What kind of fantasy world would you want to adventure in? I like High Fantasy stuff like the Lord of the Rings, Warcraft, Elder Scrolls, Narnia, so something sort of like those.
What kind of environments? I like going through lots of environments over the course of a campaign. Something mellow to start, then something like a forest leading into a desert leading to swamps leading to mountains, ect.
What kind of characters would you want to be? Orcs, Goblins, Ogres, Trolls, Dragonoids, Lizardfolk, Beastial peoples(Gnolls, Bugbears, Minotaurs and so on), Insectoids, hell, I'd even play a Giant if I could XD
What kind of things would you want to do?
An idea I really, really like was from a book I read called "The Goblin Corps", where a big bad sorcerer(sort of like Sauron) assembled a team of his own called a Demon squad(for the intimidation factor). This team was composed of Goblin-folk, which included an Orc, a Troll, a Bugbear, a Kobold, a shape-shifter, a Gremlin, and an Ogre. In the setting, Goblins weren't a species, but a classification used to identify the creatures that the big bad guy counted amongst his servants.
I found it interesting because, while most of them weren't evil(more chaotics and neutrals than anything), they were on the side perceived as evil and didn't care. They were just living their lives and deemed evil by others, protected and loved by their "evil" master. It was sort of like this Princes of the Apocalypse, the Demon Squad was trying to thwart the possible end of their people's world; except it was to stop the "Good Guys"(which were pretty heartless self righteous bastards) from enacting a plan to destroy the "Bad Guys"(who really aren't as terrible as the other think) and slaughter the Goblin-folk to the last man, woman, and child.
A sort of military unit that isn't opposed to beating the stuffing out of people because they're on a mission dammit! Something I've been dying to try in this kind of setting for a good long while(since I first read the book that features this concept when I was fourteen).
Would you try Princes of the Apocalypse, or parts of it? I wouldn't mind giving it a try, though I probably don't want to play anything "Good", I much prefer Neutral or straight up Evil.
Or would you prefer a completely original campaign? I find myself leaning more towards this, though it'd be harder work to be sure so it'd in turn take longer most likely. But I'm still willing to try Princes of the Apocalypse first.
And would you want to run the game here or at The Tangled Web? I'd prefer it run here just so I don't have to work at it as hard.
Would you be willing to commit the time to do this? Hells yeah!
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Post by SuperCommando on Dec 13, 2015 12:53:41 GMT -6
Ok, so after giving things careful thought for a few days I'm getting really excited to give this a try. I've studied the Princes of the Apocalypse module and there's a tons of really cool stuff to do in there. I've also studied the Monster Manual, and just reading various monster entries alone is enough to fire up my imagination and inspire fun story ideas. It looks like plenty of you guys are willing to play too, so I'm thinking that this is going to happen. I still need time go get stuff prepped and think things through a little more, so in the meantime let's continue to discuss. Now, my biggest concern going in is that this will by no means be a small adventure. PotA contains so much materiel in just the main storyline alone (ignoring the numerous potential side quests) that I must reiterate that whoever decides to join must be prepared to stay committed for a loooooong time. Like, way longer then a typical Main Mission kind of long. Hell, probably longer than multiple main missions judging by the progress of the beta test RPs. That may sound pretty daunting, but after giving it some thought I came up with a plan to make it work. (That is my motto after all ). If we decide to go for it and run the campaign, then what I will do is break it up into "sessions". In real life, a session of D&D usually consists of getting together with your buddies for an evening every week or so, and next time they pick up where they left off. My play-by-post version of a session will include a single adventure's worth of activity that the current players need to commit to, and after it's over they can maybe take a break, or even swap out for another player. For example: Let's say that a session begins with a party of 4 players tasked with exploring a tower. They proceed to have a few fights, find some loot, progress the story a bit, and then after clearing the tower they return to town. Done, session over. At that point maybe one of them decides they need some time off, so a new player comes in with their own character. The other three wish to continue, and so those four move on to the next session. The idea is that the entire campaign does not depend on one specific team of adventurers to see it through from start to finish. Hopefully most do, but maybe some swap in and out, maybe the entire roster changes at some point, maybe a character who had one session early on decides to come back late in the campaign, etc. Based on the progress of the story individual characters would be scaled to match. If Player A plays session one, skips session two, and then returns for session three, their character will not remain at the same level the did after session one. They would get automatically leveled up to meet the challenge rating for session three. Make sense? This also opens the door for people to play "secondary characters" - characters who are not the main protagonists but still have a minor role in the current session. Maybe somebody wants to give D&D a try but isn't willing to fully commit to a full session, or maybe somebody wants to play a unique or unusual character that would be inappropriate for a main protagonist role. Maybe somebody even wants to play a villian and RP the final boss of a session or something. These are all possible options by running the campaign as multiple sessions instead on one straight game. So what do you guys think? Give me some thoughts on breaking the campaign down into multiple smaller RPs like this. Also, why don't those of you who are interested come up with some initial character concepts. Don't fill out a whole character sheet or generate ability scores yet, but come up with at least the race, class, personality, preferred weaponry, and maybe a tiny backstory for each character. At this point feel free to come up with as many character concepts as you like. Use Darknal's link for the Player's Handbook to find race and class info, and also available for your consideration is the Elemental Evil Player's Companion, found here: dnd.wizards.com/products/tabletop-games/rpg-products/princes-apocalypse
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Post by Seraph on Dec 14, 2015 0:11:45 GMT -6
Alright so I've been giving quite a lot of thought into what is that what I am personally gonna do for this game if and when we're gonna start this game. Episodic game sessions sounds cool and very reasonable to me. It's fair in both that players can make a commitment to participating in the game and have the opportunity to take a back seat if they need. Not much I have else to say on that so cool, I like it. For myself I was personally always very attracted to spellsword type characters. Now from what I've been reading in the player's handbook I'm actually rather pleased with the array of options I could use to achieve in crafting this ideal character of mine. I'm not finished fleshing out possible build paths, feats, and stuff like that. But frankly I'm so excited I'ma make a frigging way for it to work, damn it! Before I get into the gnitty gritty of my schemes I just want to divert your attentions over to this nice nest of 5th Edition resources I've been watching for quite some time now that I thought maybe you guys can check out. It's a Youtube channel run by the guys over at Nerdarchy.com; a jovial bunch of middle aged white men that sit around in a basement and discuss all things 5e D&D. In their playlist section they have archives of discussion and reviews for many things with the core modules and more for the game. They're fun and really know their stuff so I recommend go check out the channel for beginners guides, race reviews, class reviews, tips for both new and veteran players, as well as tips for DM play. Link in the spoiler below.
So as I was saying before I am wanting to make something of a spellsword type character. Now as I'm still fleshing them out and weighing certain options that I think might be nice in making a fun character to play for myself. Now I'm not saying that I'm solely focusing on maximizing my combat prowess. That would be too two dimensional which is never good when trying to make interesting characters. What I seek to do is making this more combat inclined individual that has a certain degree of martial prowess as is dictated from background that at the same time having this balanced personally, sophisticated, calculating, tactically minded, maybe a touch scholarly if I somehow manage to fit all that with my options. There are a couple of ways I can at least make a nice base for this character. Now there are couple of classes that actually have built in mean for similar flavors of such a character. Fighters have neat path that a player can select at early levels (I don't remember if its 1st - 3rd) called path of the Eldritch Knight which is sort of this spell blade that uses minor spells and even brandish special bound weapons which is cool. Warlocks have a similar thing (which the Warlock looks super fun in this edition) where they can choose one of three styles of play. The one I'm referring to is called Pact of the Blade where you get a bound weapon with exclusive enchantments right off the bat among other things as you level. Or the third option which I personally might go with being the option of multi-classing. Not yet having considered anything else yet I'm looking at sort of building this character in such a way that throughout the game he is going have a noticeable progression just by leveling and playing alone. I'm probably going to start him off maybe a few levels in probably fighter first and get those skills set in that reflect whatever martial training from his backstory to start in off. Then maybe after sometime through the adventure he finds himself with some innate power that awakens and that will be the queue where I begin to spec them into maybe a Sorcerer or something. I've actually got quite a bit of story in my head that makes that sort of detail significant tot he character's history and development. So that's what I know of so far. Most of the character's personal story hidden until we start really getting into discussion or just until we start gearing up for doing the game. But I guess I can just throw out some of the basic details anyway. So I'm going to be making a Dragonborn, probably a dude, likely an exile of his people. Born of noble stature in a ritualistically militant faction of Dragonborn clans that live in isolation from the rest of the society. So he has left them and he is off and wandering the world and seeing things maybe he has only heard or read about growing up. So he'll largely be curious of many things in his explorations while also being rather reserved and cautious as he is trying to survive in this whole wide world. He is very much the stranger in a strange land.
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Post by LaxKnight on Dec 14, 2015 3:31:28 GMT -6
I like the idea of episodic sessions so that say someone has to disappear somewhere for awhile (like me being in the military) it would be easy for someone else to pick up from where we're at. I'm totally willing to stay for the long haul but sometimes things come up so I would like to give the opportunity for someone to replace me and hop back in when I get back. As for a character I want to play...well, that all depends on the setting but I tend to gravitate to the sneaky, roguish characters like rogues and rangers that tend to be a bit anti-social but sometimes I go some sort of warrior like a fighter. I tend to favor swords and bows. I stay away from magic. I usually play either Humans or Elves. I have a tendency to separate from the group and go off on my own if my character isn't vested in it or his party just so you are aware. Also so you are aware, most of my playthroughs I do horrible in combat but do good out of it. Dice tend not to like me. Last two campaigns I started as a rogue I almost die in every combat encounter but do awesome things (like loot a whole vault of an Emperor) other times. Everyone got pissed off at me for stealing magic items that ended up being important. I like to think I'm not as blood thirsty as other PCs but a little apathetic (why explained above). So yeah. A bit about the characters I play. I could go more into the closer we get to doing this. Edit: I also play male and female. Depends on the RP.
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Faclan
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Post by Faclan on Dec 14, 2015 7:41:07 GMT -6
Episodes sound like a great idea to let more people give this a shot As for who I normally play I'm normally the fill role honestly in my DnD group because Ive done all the archetypes and never enjoyed one THAT much more than the others. But some of my favorites are as follows; A Gnoll ranger with stupidly high charisma who eventually was cursed into being a Soul Archer (I think), so my eyes were all white and glowy and I was kind of a mage archer thing. Towns folk still loved me though because I may have been an evil bloodthirsty Gnoll but damn was my fur fluffeh and soft and I sure looked like a nice guy. An Owlkin Wizard, damn that first level was tough because I only had 3 HP and being able to fly meant I took extra damage from blunt weapons due to hollow bones - a child in a city one time nearly killed me because he threw a stick at me. But I eventually became an amazing air mage and let all my teamates enjoy flight too! A Kobold Rogue, my favorite strategy was to act all scared and helpless so the bad guys would pick me up and laugh, then it was time for throat stabbing! A Lizardfolk priest, PRAISE BE THE BUGS AND THE SWAMPS....IGNORE THE FACT I AM USING THE POWERS OF THE SUN SHUSH YOU! I always play animal races cause yey - sounds like we got quite a group forming.
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edtosivaree
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Post by edtosivaree on Dec 14, 2015 23:30:27 GMT -6
I would honestly probably play a Battlemage with a Paladin complex XD Like my FoE Character I had for the Pen and Paper game a group made.
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Post by SuperCommando on Dec 16, 2015 11:29:45 GMT -6
Looking awesome so far everyone. So here's what I'm thinking... Next week is Christmas already (crap, I gotta get my shopping done before my life turns into that Arnold Schwarzenegger movie...), and I anticipate people will be occupied with holiday/family stuff. So I won't kick anything off until a little while after all that, but in the meantime I do plan on getting more detailed game info out and probably get a head start on actual character creation. That way once all that prep stuff is done, we can dive right into things after the holidays. Sound good?
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Trooper
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Post by Trooper on Dec 16, 2015 14:36:49 GMT -6
race, class, personality, preferred weaponry, and maybe a tiny backstory
Warforge, Paladin, Muscle headed paladin with an inferiority complex, also selectively mute. Great shield, heavy armor.
Garuq the merciless minotaur, barbarian, Stoic, honorable, friendly. Axes, maces, greatswords, light armor.
Trichadon, Bard, Smooth voiced, calm, cool, and wise (Singing yoda.), I don't know what a bard would use.
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Post by Seraph on Dec 16, 2015 21:54:12 GMT -6
Hey guys! Me being annoying again. If anybody needs recources to help build and keep track of their character's information I have found official PDF files of characters sheets. Several of which are fillable to make things easier. There is also series of pre generated character sheets for all the classes (random races) if you need a reference or just want to rework one of those if you're lazy. I'll leave a link in the Spoiler to the page and you can find these pre-gen sheets by clicking the respective portraits. Otherwise empty sheets can be downloaded via link a little further down on the page. Or if you want I can just send them to you over Skype...or whatever... We'll probably have to gather all these resources for one post everyone can look back to without scrolling through the while thread. (EDIT:) Oh yeah. SuperCommando I just wanted to get your opinion quick on Homebrew content off the D&D Wiki. Would you be impartial to allowing us to use small rule or class feature adjustments while we were creating our characters? I was looking over the Sorcerer class options and I find the Bloodlines that are available to be a little lacking. So say if I wanted to use a Bloodline from the Homebrew wiki, can I run it by you for the 'okay' or not?
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Post by SuperCommando on Dec 17, 2015 0:14:04 GMT -6
That's not annoying Seraph. It's actually quite helpful, and I appreciate that. However, I actually have something else in mind. I was going to bring this up later along with more setting-specific character info, but since you brought up the topic of character sheets I'd actually like everyone to use this site: www.myth-weavers.com/user/loginJust register quick and go to the "Sheets" tab. It's extremely easy to use, it has everything right there, and it is very convenient to link the URL into a post. Example: www.myth-weavers.com/sheet.html#id=627098If you guys want to register now and play around with the sheets, go for it. But like I said, I'll work on getting more info out so don't get too far into character creation just yet. Oh yeah. SuperCommando I just wanted to get your opinion quick on Homebrew content off the D&D Wiki. Would you be impartial to allowing us to use small rule or class feature adjustments while we were creating our characters? I was looking over the Sorcerer class options and I find the Bloodlines that are available to be a little lacking. So say if I wanted to use a Bloodline from the Homebrew wiki, can I run it by you for the 'okay' or not? You can definitely run things by me. Excellent question.
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Faclan
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Post by Faclan on Dec 17, 2015 13:36:53 GMT -6
I'll let you know and link them when I get some possible characters up SC :> - I assume we roll our own dice then since we are making the sheets on the site?
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Post by BetaWülf on Dec 17, 2015 16:42:08 GMT -6
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Post by SuperCommando on Dec 17, 2015 17:08:29 GMT -6
I assume we roll our own dice then since we are making the sheets on the site? For generating ability scores you mean? Sure, if you want. Just be honest and don't fudge your rolls if you choose to roll yourself. Otherwise I could always provide some rolls for people too. If you want to generate your own ability scores, use this method (since there are various methods, we should all do it the same to be fair): Roll four six-sided dice (4d6) Re-roll any ones Then remove the lowest dice (keep the best three) Do that six times, and place the totals in whatever ability you want.
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Post by BetaWülf on Dec 17, 2015 17:29:34 GMT -6
I assume we roll our own dice then since we are making the sheets on the site? For generating ability scores you mean? Sure, if you want. Just be honest and don't fudge your rolls if you choose to roll yourself. Otherwise I could always provide some rolls for people too. If you want to generate your own ability scores, use this method (since there are various methods, we should all do it the same to be fair): Roll four six-sided dice (4d6) Re-roll any ones Then remove the lowest dice (keep the best three) Do that six times, and place the totals in whatever ability you want. I used this Online Die Roller and input your rolling rule specification: www.brockjones.com/dieroller/dice.htmThe result was this Stats Is this an acceptable way to do this SC? Also how do I apply stats with your system, sorry if it's a silly question but I've not used this specific rolling method before.
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Post by SuperCommando on Dec 17, 2015 18:01:19 GMT -6
That's perfect Beta. Now all you have to do is assign the six totals you got to your six ability scores. The higher the score, the bigger the bonus (known as a modifier) you get to add to rolls that use that ability. So for example, if you wanted your best ability to be Dexterity, you would put that 16 you rolled in the Dexterity box. Then you would put its corresponding +3 modifier in the Mod box. Of course that's just an example. You are free to put your scores into whatever ability you like. Hope that helps.
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Faclan
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Everyone's Favorite Space Chicken
Moderator
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Gender: Male
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Post by Faclan on Dec 18, 2015 2:14:59 GMT -6
This is a WIP post as I work on the classes and stats, this is just so I can remember the racial +'s and -'s plus special stats - the stats taken from the DnD wiki 5th Edition homebrew Character 1; Kobold HEALER CLASS (Named Sissilik, though many call him Sizzle-Sticks) Kobold Link
Rolls; 11, 10, 13, 13, 17, 11, 12 - Kobold racial stuff, +1 Dex, +1 Charisma - Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters. - Darkvision out to 60 feet. +1 natural armor bonus. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. PLACE FOR CHARACTER SHEET LINK Character 2; Gnoll Paladin (Hes super civilized you see, dunno if he was raised in a city after being taken from his tribe when a lil cub or this was his own choice, named Squire Ghyun) Gnoll LinkRolls; 11, 13, 13, 13, 10, 17 - Gnoll Racials, +2 Str, +1 Dex. - Med size - 60 Ft darkvision - +1 natural Armor PLACE FOR CHARACTER SHEET LINK Character 3; Mousefolk SNEAKY CLASS (Named Gnoff (couldn't resist Redwall 4 lyfe, fits sort of with their lore too since he named himself off a famous thief from Mouse legend :3) - unlike many of his species Gnoff loooves personal wealth and material goods because shiiiny. He always wanted a loot pile bigger than himself to roll around in.)) Mousefolk LinkRolls; 15, 12, 15, 7, 8, 13 (opph) - Mousefolk Racials; +2 Dex, +1 Wis - Small Size PLACE FOR CHARACTER SHEET LINK
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Post by SuperCommando on Dec 18, 2015 10:09:19 GMT -6
Character 3; Mousefolk SNEAKY CLASS (Named Gnoff (couldn't resist Redwall 4 lyfe, fits sort of with their lore too since he named himself off a famous thief from Mouse legend :3) - unlike many of his species Gnoff loooves personal wealth and material goods because shiiiny. He always wanted a loot pile bigger than himself to roll around in.)) Mousefolk Link Not gonna lie Fac, out of all the beast/animal/monster characters people are tossing around I'm really intrigued by this one the most. The concept is really unique and fun. I'd even encourage you to use Gnoff as your main I like him so much.
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Faclan
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Everyone's Favorite Space Chicken
Moderator
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Likes: 582
Gender: Male
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Post by Faclan on Dec 18, 2015 10:33:06 GMT -6
NO-ONE CAN RESIST THE TINY MOUSEFOLK CUTENESS! LOOKAT DER LIL PAWS AND WRIGGLY NOSIE!
But aww thanks SC :> - Hopefully Ill finish the character sheets for all three withen the enxt day or so, having to learn some 5th edition stuff so its a bit slow, and then decide...But I am tempted to play a little three and a quarter foot cute as hell Thief.
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edtosivaree
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Novice Player
Posts: 356
Likes: 49
Gender: Male
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Post by edtosivaree on Dec 18, 2015 12:54:37 GMT -6
Uhm, so I just wanted to say I took the initiative to re-roll any roll set that gave me +5 total modifiers or below because I had terrible luck with my dice. Anyway, here is my Character Concept.
Dragon Born Fighter named Nivara Fendrake, who has a severe Paladin Complex when it come to Deity Bahamut and her Clan. She has two reasons for being with the Party. A) To assist any other Dragonborn who is in the party while indirectly helping the other races or B) Just can't find anyone else so she puts up with the lot of ya because she is well aware that due to her Family name she won't get help from the other Clans.
She is an Obsidian Dragon, her main focal point is that her scales look to be made out of glass. Her Arch Type is Acid and she is of the Fendrake Clan.
Her stats are
Str: 18 Dex: 14 Con: 14 Int: 18 Wis: 15 Cha: 14
Her Alignment is Chaotic Good.
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Post by LaxKnight on Dec 18, 2015 15:59:28 GMT -6
Here is one of the characters I'm using. A Wood Elf Rogue with decent Dex and very stealthy. I'm not totally done with her personality wise and background and such but otherwise with stats she's mostly done. Meri CS Link
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Post by SuperCommando on Dec 18, 2015 17:16:38 GMT -6
Edto: Awesome character, love the name. Did you already add the Dragonborn racial traits to those stat totals?.
Lax: Love that name too, but when I click the link it takes me to mythweavers but says I don't have permission to view the sheet...
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